@article{cisuc-2825-2010, author={Craveirinha, R. and Licinio Roque }, title={Drama Online - a New Interactive Narrative Model designed for Online Play}, editor={Ana Veloso, Licínio Roque, Óscar Mealha}, journal={Revista Prisma}, pages={n/a}, number={10}, year=2010, address={n/a}, } @inproceedings{cisuc-5752-2018, author={Barreto, N.V. and Craveirinha, R. and Licinio Roque }, title={Validating the Creature Believability Scale for Videogames}, booktitle={International Conference on Entertainment Computing}, year=2018, address={n/a}, } @inproceedings{cisuc-5228-2017, author={Barreto, N. and Craveirinha, R. and Licinio Roque }, title={Designing a Creature Believability Scale for Videogames}, booktitle={Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings}, year=2017, address={n/a}, } @inproceedings{cisuc-4871-2016, author={Craveirinha, R. and Barreto, N.V. and Licinio Roque }, title={Towards a Taxonomy for the Clarification of PCG Actors' Roles}, booktitle={2016 Annual Symposium on Computer-Human Interaction in Play}, year=2016, address={n/a}, } @inproceedings{cisuc-5015-2016, author={Licinio Roque and Craveirinha, R. }, title={Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study}, booktitle={13th International Conference on Advances in Computer Entertainment Technology}, year=2016, address={n/a}, } @inproceedings{cisuc-4440-2015, author={Craveirinha, R. and Licinio Roque }, title={Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design}, booktitle={Entertainment Computing-ICEC 2015}, year=2015, address={n/a}, } @inproceedings{cisuc-4589-2015, author={Craveirinha, R. and Licinio Roque }, title={Designing Games with Procedural Content Generation: An Authorial Approach}, booktitle={33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing System}, year=2015, address={n/a}, } @inproceedings{cisuc-3625-2013, author={Craveirinha, R. and Santos, L.L. and Licinio Roque }, title={An Author-Centric Approach to Procedural Content Generation}, booktitle={ACE 2013 the10th International Conference in Advances in Computer Entertainment Technology}, year=2013, address={n/a}, } @inproceedings{cisuc-3633-2013, author={Pires, D. and Pereira, L.L. and Craveirinha, R. and Licinio Roque }, title={The Blindfold Soundscape Game: A Case for Participation-Centered Gameplay Experience Design and Evaluation}, booktitle={8th Audio Mostly Conference: A Conference on interaction with Sound}, year=2013, address={n/a}, } @inproceedings{cisuc-3654-2013, author={Craveirinha, R. and Licinio Roque }, title={Our Ludic Sins – A Survey on our Belief in Videogame Axioms}, booktitle={Videojogos 2013}, year=2013, address={n/a}, } @inproceedings{cisuc-2829-2011, author={Craveirinha, R. and Licinio Roque }, title={Zero Lecture in Game Design}, booktitle={X Simpósio Brasileiro de Games e Entretenimento Digital}, year=2011, address={n/a}, } @inproceedings{cisuc-2834-2010, author={Craveirinha, R. and Licinio Roque }, title={Looking for the Heart of Interactive Media - Reflections on Video Games Emotional Expression}, booktitle={Fun and Games Conference 2010, Leuven}, year=2010, address={n/a}, } @inproceedings{cisuc-2837-2009, author={Sousa, J. and Craveirinha, R. and Licinio Roque }, title={Games as Interactive Art - a Design Experiment}, booktitle={Videojogos 2009}, year=2009, address={n/a}, } @inbook{cisuc-5377-2017, author={Barreto, N. and Craveirinha, R. and Licinio Roque }, title={Designing a creature believability scale for videogames}, chapter={3}, publisher={Springer International Publishing}, booktitle={Entertainment Computing - ICEC 2017}, volume={10507 LNCS}, edition={1}, pages={257--269}, year=2017, address={n/a}, } @techreport{cisuc-4187-2014, author={Licinio Roque and Pereira, L.L. and Craveirinha, R. and Ana Paula Varela P. Afonso }, title={Actas da “Videojogos2013” Conferência de Ciências e Artes dos Videojogos}, number={TR 2014-004}, year=2014, address={n/a}, }