Journal Articles 2018(3 publications) [publication]Pereira, L.L. and Portela, M. and Licinio Roque , "Machines of Disquiet: Textual Experience in the LdoD Archive", MATLIT: Materialities of Literature, vol. 6, pp. 59-71, 2018 [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Maturity in decision-making: a method to measure e-participation systems in virtual communities", International Journal of Web Based Communities, vol. 14, pp. 395-416, 2018 [publication]Silva Neto, Helio and Cerejeira, J. and Licinio Roque , "Cognitive screening of older adults using serious games: An empirical study", Entertainment Computing, vol. 28, pp. 11-20, 2018 2017(2 publications) [publication]Lima, S. and Rocha, Á. and Licinio Roque , "An overview of OpenStack architecture: a message queuing services node", Cluster Computing (online), vol. 20170715, pp. 1-12, 2017 [publication]Bandeirinha, R. and Faria, G. and Batista, H. and Licinio Roque and A.S. Almeida , "Knowledge transfer efficiency in EDP Distribuição (online tool)", CIRED-Open Access Proceedings Journal, vol. 2017, pp. 2804-2807, 2017 2016(1 publication) [publication]Nunes, E. and Nunes, F.d.L.d.S. and Licinio Roque , "Measuring Knowledge Acquisition in 3D Virtual Learning Environments", IEEE Computer Graphics and Applications, vol. 36, pp. 58-67, 2016 2014(2 publications) [publication]Pereira, L.L. and Licinio Roque , "Fátima Postmortem", Online-Heidelberg Journal of Religions on the Internet, vol. 5, 2014 [publication]Abrahão, A. and Cavalcanti, A. and Pereira, L.L. and Licinio Roque , "Accessibility Study of Touch and Gesture Interaction with Seniors", SBC Journal on Interactive Systems, vol. 5, 2014 [citation][year=2015]Motti, L. G., Vigouroux, N., & Gorce, P. (2015). Improving Accessibility of Tactile Interaction for Older Users: Lowering Accuracy Requirements to Support Drag-and-Drop Interaction. Procedia Computer Science, 67, 366-375. [citation][year=2014]Abrahão, A. L. B., & de Oliveira, A. S. (2014). VINDIMA: UM ESTUDO DE CASO SOBRE O CAMPO DO DESIGN COMO TRADUTOR DA IDENTIDADE CULTURAL DE POPULAÇÕES NA CONCEPÇÃO DE ARTEFATOS INTERATIVOS. Blucher Design Proceedings, 1(4), 481-492. 2013(1 publication) [publication]Castelhano, N. and Silva, F. and Rezende, M. and Magalhães, L. and Licinio Roque , "Ludic Content in Multisensory Stimulation Environments: An Exploratory Study about Practice in Portugal", Occupational Therapy International, vol. 20, pp. 134-143, 2013 [citation][year=2015]Zapata, T. M., Barbecho, F. Q., Bykbaev, V. R., & Guerra, P. I. (2015). Estimulación de sensopercepciones: Un enfoque educativo basado en inteligencia artificial. Revista Tecnológica-ESPOL, 28(4). [citation][year=2014]MV de Castro, MAS Bissaco, BM Panccioni… (2014). Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia, in PloS one, 2014 - dx.plos.org [citation][year=2014]N Vidakis, E Christinaki, I Serafimidis, G Triantafyllidis (2014). Combining ludology and narratology in an open authorable framework for educational games for children: the scenario of teaching preschoolers with autism diagnosis, in Universal Access in Human-Computer Interaction, 2014 - Springer 2012(1 publication) [publication]Mealha, Ó. and Veloso, A. and Almeida, S.J. and Rodrigues, R. and Licinio Roque and Marques, R. and Manteigueiro, C. , "Eye Tracking Data Representation and Visualization: on Information and Communication studies at CETAC. MEDIA", Journal of Eye tracking, Visual Cognition and Emotion, vol. 1, 2012 [citation][year=2014]Charoenpit, S., & Ohkura, M. (2014, December). Exploring emotion in an e-learning system using eye tracking. In Computational Intelligence in Healthcare and e-health (CICARE), 2014 IEEE Symposium on (pp. 141-147). IEEE. [citation][year=2014]???, & ???. (2014). ?????????. ?????????????, 26(5), 698-707. [citation][year=2013]Rzayev, R. (2013). Blickbasierte Interaktion mit 3D-Displays: Entwicklung einer Kommunikationsarchitektur zur Evaluierung blickbasierter Interaktion. [citation][year=2012]Navarro, Ó., Molina, A. I., Lacruz, M., & Redondo, M. A. (2012). Utilización de técnicas de seguimiento ocular (eye tracking) en alumnos con problemas de aprendizaje (in DEA 2012). [citation][year=2012]Almeida, S., Veloso, A., Mealha, Ó., Roque, L., & Moura, A. (2012, July). A Video Game Level Analysis Model Proposal. In Information Visualisation (IV), 2012 16th International Conference on (pp. 474-479). IEEE. [citation][year=2011]Almeida, S., Veloso, A., Roque, L., & Mealha, Ó. (2011). The Eyes and Games: A Survey of Visual Attention and Eye Tracking Input in Video Games. Proceedings of SBGames. 2011(1 publication) [publication]Valter Alves and Licinio Roque , "Empowering independent game developers to perform sound design", Revista de Ciências e Tecnologias de Informação e Comunicação do CETAC.MEDIA - Prisma.Com, vol. 14, 2011 [citation][year=2011]Cavalcanti, P. D. L., & Ferreira, J. C. (2011). Análise descritiva do software educacional GCompris. In Anais do Simpósio Brasileiro de Informática na Educação (Vol. 1, No. 1). 2010(3 publications) [publication]Valter Alves and Licinio Roque , "Notes on adopting auditory guidelines in a game design case", Revista de Ciências e Tecnologias de Informação e Comunicação do CETAC.MEDIA - Prisma.Com, vol. 10, 2010 [publication]Craveirinha, R. and Licinio Roque , "Drama Online - a New Interactive Narrative Model designed for Online Play", Revista Prisma, 2010 [citation][year=2014]Busarello, R. I., Ulbricht, V. R., & Gonçalves, M. M. (2014, May). COMICS INTERACTION IN HYPERMEDIA ENVIROMENT. In Proceedings of World Congress on Communication and Arts (Vol. 7, pp. 26-30). [citation][year=2014]Busarello, R. I., & Ulbricht, V. R. (2014). Narrativa Hipermidiática a Partir de Quadrinhos: uma proposta de criação de história em quadrinhos hipermídia/Hypermediatic Narrative from Comics: a proposal to create hypermediatic comics. Revista Hipertexto, 4(1), 1-21. [citation][year=2012]Busarello, R. I. (2012). Geração de conhecimento para usuário surdo baseada em histórias em quadrinhos hipermidiáticas. [citation][year=2012]Pereira, K. (2012). O Raciocínio abdutivo no jogo de xadrez. [citation][year=2011]Roberto Heinzle, UM MODELO DE ENGENHARIA DO CONHECIMENTO PARA SISTEMAS DE APOIO A DECISÃO COM RECURSOS PARARACIOCÍNIO ABDUTIVO, Tese submetida ao Programa de Pós-Graduação em Engenharia e Gestão do Conhecimento da Universidade Federal de Santa Catarina, Florianópolis, 2011 [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Interaction and communication resources in collaborative e-democratic environments: The democratic citizenship community", Information Polity, vol. 15, pp. 73-88, 2010 [citation][year=2015]Aladwani, A. M. (2015). Facilitators, characteristics, and impacts of Twitter use: Theoretical analysis and empirical illustration. International Journal of Information Management, 35(1), 15-25. [citation][year=2015]Martins, M., & Medeiros, J. (2015). Uma Proposta de Sistema de Recomendação para Apoiar a Participação na Comunidade Democrática Cidadã Discussing a Recommendation System to Support Participation in the Democratic Citizen Community. [citation][year=2015]Gethings, D. W. (2015). The responsibility to engage: cosmopolitan civic engagement and the spread of the Responsibility to Protect Doctrine. The International Journal of Human Rights, 19(8), 1059-1073. [citation][year=2014]Z Liu, Q Zhang, CS Fan (2014). Application Appraisal of Government Micro-blogging on Citizens: An Empirical Study of Western China, 2nd International Conference on Applied Social Science Research (ICASSR 2014) - atlantis-press.com [citation][year=2014]A Ward (2014). Social Tyranny and Democratic Governance in the Information Age, International Journal of E-Politics (IJEP), 2014 - igi-global.com [citation][year=2014]A Sáez-Martín, A Haro-de-Rosario… (2014). A vision of social media in the Spanish smartest cities, in People, Process and …, 2014 - emeraldinsight.com [citation][year=2014]AD Lopes, C Maciel, VC Pereira (2014). Virtual Homage to the Dead: An Analysis of Digital Memorials in the Social Web, in Social Computing and Social Media, 2014 - Springer [citation][year=2014]GP Dias (2014). Bibliometric Analysis of Portuguese Research in e-government, Procedia Technology, 2014 - Elsevier [citation][year=2014]Lopes, A. D., Maciel, C., & Pereira, V. C. (2014, October). Recomendações para o design de memórias digitais na web social. In Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems (pp. 275-284). Sociedade Brasileira de Computação. [citation][year=2013]Freiberg, P. (2013?) Putin’s Zugzwang: Internet in Russia The Role of the Internet in the December 2011 Moscow Protests. Book by Philip Freiberg. [citation][year=2013]Liu, J. (2013). Microblogging Use by the Chinese Government. [citation][year=2013]Al-Dalou, R., & Abu-Shanab, E. (2013). E-PARTICIPATION LEVELS AND TECHNOLOGIES. [citation][year=2013]Joshi, D., & Rosenfield, E. (2013). MP Transparency, Communication Links and Social Media: A Comparative Assessment of 184 Parliamentary Websites. The Journal of Legislative Studies, (ahead-of-print), 1-20. [citation][year=2013]Moloney, M., & Coyle, G. (2013). Next-Gen E-Government: A Study on Reconciling Data Protection and Government 2.0. Available at SSRN 2310559. [citation][year=2013]Maciel, C., & Pereira, V. C. (2013). The Fate of Digital Legacy in Software Engineers’ View: Technical and Cultural Aspects. In Digital Legacy and Interaction (pp. 1-30). Springer International Publishing. [citation][year=2012]Freiberg, P. Y. (2012) The Role of the Internet in the December 2011 Moscow Protests. [citation][year=2012]Chun, S. A., & Cho, J. S. (2012). E-participation and transparent policy decision making. Information Polity, 17(2), 129-145. [citation][year=2011]Liu, Y., & Zhou, Y. (2011, May). Social media in China: Rising Weibo in government. In Digital Ecosystems and Technologies Conference (DEST), 2011 Proceedings of the 5th IEEE International Conference on (pp. 213-219). IEEE. [citation][year=2011]Muhlberger, P., Stromer-Galley, J., & Webb, N. (2011). Public policy and obstacles to the virtual agora: Insights from the deliberative e-rulemaking project. Information Polity, 16(3), 197-214. [citation][year=2010]Stevens, J. C. (2010). Webeaucracy: the collaborative revolution (Doctoral dissertation, San Diego State University). 2006(1 publication) [publication]Silva, C. and Licinio Roque and A.S. Almeida , "MAPP–A web-based decision support system for the mould industry", Decision Support Systems, vol. 42, pp. 999-1014, 2006 [citation][year=2016]Liu, J. J., Li, Z. T., Chen, Q. X., & Mao, N. (2016). Controlling delivery and energy performance of parallel batch processors in dynamic mould manufacturing. Computers & Operations Research, 66, 116-129. [citation][year=2015]Stevenson, M., & Vanharanta, M. (2015). The effects of managerial decision making behaviour and order book size on workload control system implementation in Make-To-Order companies. Production Planning & Control, 26(2), 97-115. [citation][year=2015]Thürer, M., Stevenson, M., & Qu, T. (2015). Simple subcontracting rules for make-to-order shops with limited subcontractor capacity: an assessment by simulation. Production Planning & Control, 26(13), 1145-1161. [citation][year=2015]Silva, C., Stevenson, M., & Thurer, M. (2015). A case study of the successful implementation of Workload Control: A practitioner-led approach. Journal of Manufacturing Technology Management, 26(2), 280-296. [citation][year=2015]?engül, S. Ç., Sakarya, A. O., Kaya, H. V., & Kahraman, Z. E. (2015). A System Design for Facilitating Human Resource Decisions in Small and Medium Sized Enterprises in Turkey. [citation][year=2014]M Thürer, M Stevenson, T Qu, Moacir Godinho Filho (2014). The design of simple subcontracting rules for make-to-order shops: An assessment by simulation- European Journal of Operational Research, 2014 - Elsevier [citation][year=2014]Y Xie, H Wang (2014) A Group Cooperative Decision Support System Based on Extended Contract Net, Group Decision and Negotiation, 2014 - Springer [citation][year=2013]Stevenson, M., & Vanharanta, M. (2013). The effects of managerial decision making behaviour and order book size on workload control system implementation in Make-To-Order companies. Production Planning & Control, (ahead-of-print), 1-19. [citation][year=2013]Zheng Xu-Xu, & Liu Jianjun. (2013). Research delivery can be negotiated based on limited resource estimation methods mold. Light Industry Technology, (8), 87-89. [citation][year=2013]Thuerer, M., Stevenson, M., Silva, C., Land, M., & Filho, M. G. (2013). Workload control and order release in two-level multi-stage job shops: an assessment by simulation. International Journal of Production Research, 51(3), 869-882. [citation][year=2013]Liu, J. J., Chen, Q. X., Mao, N., & Chen, X. D. (2013). Bi-objective dynamic control of batch processor with non-identical jobs in mould manufacturing. International Journal of Production Research, 51(6), 1820-1835. [citation][year=2013]Liu, J. J., Lin, Z. A., Chen, Q. X., Mao, N., & Chen, X. D. (2013). A decision support to assign mould due date at customer enquiry stage in computer-integrated manufacturing (CIM) environments. International Journal of Computer Integrated Manufacturing, 26(6), 571-582. [citation][year=2013]Xie, Y., & Wang, H. (2013). A Group Cooperative Decision Support System Based on Extended Contract Net. Group Decision and Negotiation, 1-27. [citation][year=2012]Thürer, M., Stevenson, M., Silva, C., Land, M. J., & Fredendall, L. D. (2012). Workload Control and Order Release: A Lean Solution for Make?to?Order Companies. Production and Operations Management, 21(5), 939-953. [citation][year=2012]Thürer, M., Stevenson, M., Silva, C., & Huang, G. (2012). The application of workload control in assembly job shops: an assessment by simulation. International Journal of Production Research, 50(18), 5048-5062. [citation][year=2012]Thürer, M., Silva, C., Stevenson, M., & Land, M. (2012). Improving the applicability of workload control (WLC): the influence of sequence-dependent set-up times on workload controlled job shops. International Journal of Production Research, 50(22), 6419-6430. [citation][year=2012]Silva, C., Thurer, M., & Stevenson, M. (2012). A case study of the successful implementation of Workload Control: A practitioner-led approach. Simulation, 9, 10-7. [citation][year=2012]Thürer, M., Huang, G., Stevenson, M., Silva, C., & Filho, M. G. (2012). The performance of Due Date setting rules in assembly and multi-stage job shops: an assessment by simulation. International Journal of Production Research, 50(20), 5949-5965. [citation][year=2011]Thürer, M., Stevenson, M., & Silva, C. (2011). Three decades of workload control research: a systematic review of the literature. International Journal of Production Research, 49(23), 6905-6935. [citation][year=2011]Stevenson, M., Huang, Y., Hendry, L. C., & Soepenberg, E. (2011). The theory and practice of workload control: A research agenda and implementation strategy. International Journal of Production Economics, 131(2), 689-700. [citation][year=2011]Thürer, M., Silva, C., & Stevenson, M. (2011). Optimising workload norms: the influence of shop floor characteristics on setting workload norms for the workload control concept. International Journal of Production Research, 49(4), 1151-1171. [citation][year=2011]Choy, K. L., Leung, Y. K., Chow, H. K., Poon, T. C., Kwong, C. K., Ho, G. T., & Kwok, S. K. (2011). A hybrid scheduling decision support model for minimizing job tardiness in a make-to-order based mould manufacturing environment. Expert Systems with Applications, 38(3), 1931-1941. [citation][year=2011]García-Crespo, Á., Ruiz-Mezcua, B., López-Cuadrado, J. L., & González-Carrasco, I. (2011). A review of conventional and knowledge based systems for machining price quotation. Journal of Intelligent Manufacturing, 22(6), 823-841. [citation][year=2011]Liu, J. J., Chen, Q. X., Mao, N., & Lin, Z. A. (2011). A multi-agent-based mould due date setting approach in stochastic production. International Journal of Production Research, 49(5), 1353-1371. [citation][year=2011]Hasan, S. K., Sarker, R., Essam, D., & Kacem, I. (2011). A DSS for job scheduling under process interruptions. Flexible services and manufacturing journal, 23(2), 137-155. [citation][year=2011]Martinazzo, D. (2011). VALUTAZIONE DEI PARAMETRI E DELLE LOGICHE DI FUNZIONAMENTO DEL WORKLOAD CONTROL (WLC) TRAMITE SIMULAZIONE DI UN SISTEMA PRODUTTIVO COMPLESSO. [citation][year=2010]Liu, S., Duffy, A. H., Whitfield, R. I., & Boyle, I. M. (2010). Integration of decision support systems to improve decision support performance. Knowledge and Information Systems, 22(3), 261-286. [citation][year=2010]Thürer, M., Silva, C., & Stevenson, M. (2010). Workload control release mechanisms: from practice back to theory building. International Journal of Production Research, 48(12), 3593-3617. [citation][year=2010]Leung, Y. K., Choy, K. L., & Kwong, C. K. (2010). A real-time hybrid information-sharing and decision support system for the mould industry. The Journal of High Technology Management Research, 21(1), 64-77. [citation][year=2010]???, ???, & ???. (2010). ???????????????? [J]. ?????????, 16(2), 249-255. [citation][year=2010]Razi, M., Athappilly, K., & Rea, A. (2010). The Community Health Information System (CHIS): delivering web-based customised healthcare using an AI-infused expert system. International Journal of Electronic Healthcare, 5(3), 303-325. [citation][year=2010]???, ???, ??, & ??. (2010). ?????????????????. ?????????, 16(002), 263-270. [citation][year=2009]Land, M. J. (2009). Cobacabana (control of balance by card-based navigation): A card-based system for job shop control. International Journal of Production Economics, 117(1), 97-103. [citation][year=2009]Stevenson, M., Huang, Y., & Hendry, L. C. (2009). The development and application of an interactive end-user training tool: part of an implementation strategy for workload control. Production Planning and Control, 20(7), 622-635. [citation][year=2009]Dlodlo, N., Hunter, L., Cele, C., Botha, A. F., & Metelerkamp, R. (2009). A decision support system for wool classification. Autex Research Journal, 9(2), 42-46. [citation][year=2009]Liu, J. J., Chen, Q. X., & Mao, N. (2009, November). An input control job release mechanism for mould industry in environment of stochastic production. In Materials Science Forum (Vol. 626, pp. 753-758). [citation][year=2009]Phan, B. N., Land, M. J., & Gaalman, G. J. C. (2009, December). Workload control with continuous release. In Industrial Engineering and Engineering Management, 2009. IEEM 2009. IEEE International Conference on (pp. 1905-1909). IEEE. [citation][year=2009]Kuehnle, H., Bergmann, U., & Lüder, A. (2009). Design of Multi-Agent Decision Support for Configurations of Manufacturing Networks. In ICE international conference, Leiben. [citation][year=2009]Hasan, S. K. (2009). Evolutionary Algorithms for Solving Job-Shop Scheduling Problems in the Presence of Process Interruptions (Doctoral dissertation, Australian Defence Force Academy). [citation][year=2008]Hendry, L., Land, M., Stevenson, M., & Gaalman, G. (2008). Investigating implementation issues for workload control (WLC): a comparative case study analysis. International Journal of Production Economics, 112(1), 452-469. [citation][year=2008]Stevenson, M., & Silva, C. (2008). Theoretical development of a workload control methodology: evidence from two case studies. International Journal of Production Research, 46(11), 3107-3131. [citation][year=2008]Leung, Y. K., Choy, K. L., & Kwong, C. K. (2008, July). Development of a real-time collaborative process planning management system for the mould industry. In Management of Engineering & Technology, 2008. PICMET 2008. Portland International Conference on (pp. 266-275). IEEE. [citation][year=2007]Stevenson, M., & Hendry, L. C. (2007). Improving supply chain integration using a workload control concept and web-functionality. Production Planning and Control, 18(2), 142-155. [citation][year=2007]Subsorn, P., & Singh, K. (2007). DSS applications as a business enhancement strategy. In Proceedings from the 3rd annual Transforming Information and Learning Conference. [citation][year=2007]Hasan, S. K., Sarker, R., & Essam, D. A Decision Support System for Solving Job-Shop Scheduling Problems Using Genetic Algorithms. [citation][year=2006]Design of an End-of-Life Decision Support System using Product Embedded Information Device Technology, Hui Cao, Paul Folan, Zheng Lu, Julien Mascolo, Nicoletta Francone, Jim Browne, Dienstag, 25. Juli 2006 [citation][year=2005]Design of a Web-based Decision Support System for End-of-Life Vehicles, H. Cao, Galway, Ireland, 2005 Conference Articles 2019(3 publications) [publication]Licinio Roque and Jorge C. S. Cardoso and Pereira, L.L. , "Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment", in Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '19 Extended Abstracts, 2019 [publication]Mariana Seiça and Martins, P. and Licinio Roque and Amilcar Cardoso , "A sonification experience to portray the sounds of Portuguese consumption habits", in 25th International Conference on Auditory Display (ICAD 2019), 2019 [publication]Almeida, A.S.P.d.S. and Licinio Roque and Paulo Rupino da Cunha , "From Hands-on Sessions to User Insights on Designing an Interactive System for Data Science", in Information Systems Development (ISD), 2019 2018(2 publications) [publication]A.S. Almeida and Licinio Roque and Paulo Rupino da Cunha , "How to Design An Interactive System for Data Science: A Literature Review", in 27th International Conference on Information Systems Development (ISD2018 - Designing digitalization), 2018 [publication]Barreto, N.V. and Craveirinha, R. and Licinio Roque , "Validating the Creature Believability Scale for Videogames", in International Conference on Entertainment Computing, 2018 2017(6 publications) [publication]Barreto, N. and Craveirinha, R. and Licinio Roque , "Designing a Creature Believability Scale for Videogames", in Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings, 2017 [publication]Castelhano, N. and Licinio Roque , "Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments", in CHI PLAY'17, 2017 [publication]Hajinejad, N. and Grüter, . and Licinio Roque , "Prototyping sonic interaction for walking", in Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017 [publication]Ferreira, A.R. and Licinio Roque , "Informa\ccão em Silos: o contributo das Humanidades Digitais para a Desconstru\ccão dos Silos de Informa\ccão nas Organiza\ccões (Poster)", in VIII Encontro Ibérico EDICIC 2017, 2017 [publication]Neto, A.J.R. and Borges, M.M. and Licinio Roque , "Preliminary Study About the Applicability of a Service-Oriented Architecture in the Oais Model Implementation", in Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017 [publication]Almeida, A.V.d. and Borges, M.M. and Licinio Roque , "The European Open Science Cloud: A New Challenge for Europe", in Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017 2016(5 publications) [publication]Craveirinha, R. and Barreto, N.V. and Licinio Roque , "Towards a Taxonomy for the Clarification of PCG Actors' Roles", in 2016 Annual Symposium on Computer-Human Interaction in Play, 2016 [publication]Silva Neto, Helio and Licinio Roque , "Design and Evaluation of Serious Games for Cognitive Diagnosis and Stimulation with Older Adults: A Preliminary Study", in XV Simpósio Brasileiro de Jogos e Entretenimento Digital, 2016 [publication]Silva Neto, Helio and Licinio Roque , "Cow Milking Game: Evaluating a Serious Game for Cognitive Stimulation with an Elderly Population", in Proceedings of the International Symposium on Interactive Technology and Ageing Populations - ITAP, 2016 [publication]Licinio Roque and Craveirinha, R. , "Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study", in 13th International Conference on Advances in Computer Entertainment Technology, 2016 [publication]Hajinejad, N. and Grüter, . and Licinio Roque and Bogutzky, S. , "GangKlang: Facilitating a Movement-oriented Walking Experience Through Sonic Interaction", in Proceedings of the Audio Mostly 2016, 2016 2015(5 publications) [publication]Ana Paula Varela P. Afonso and Licinio Roque , "Reflections on playfulness, imagination and creativity, their relations and open questions", in 10ª Conferência Ibérica de Sistemas e Tecnologias de Informação Águeda, Portugal 17 a 20 de Junho de 2015, 2015 [publication]Craveirinha, R. and Licinio Roque , "Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design", in Entertainment Computing-ICEC 2015, 2015 [publication]Craveirinha, R. and Licinio Roque , "Designing Games with Procedural Content Generation: An Authorial Approach", in 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing System, 2015 [publication]Castelhano, N. and Licinio Roque , "The “Malha” project: A game design proposal for multisensory stimulation environments", in Information Systems and Technologies (CISTI), 2015 [publication]Barreto, N.V. and Macedo, L. and Penousal Machado and Licinio Roque , "Incorporation of Emotions in the Orphibs' Agent Architecture", in The European Conference on Artificial Life 2015, 2015 2014(10 publications) [publication]Cavalcanti, A. and Castelhano, N. and Nunes, E. and Pereira, L.L. and Abrahão, A. and Licinio Roque , "Processo de Design de um Jogo para Ambientes Multissensoriais", in Computers on the Beach, Florianopolis, Brazil , 2014 [publication]Nunes, E. and Nunes, F.d.L.d.S. and Licinio Roque , "Um Estudo Experimental sobre a Captura Automática dos Dados de Interação em Ambientes Virtuais Tridimensionais", in IHC '14: Proceedings of the XIII Simpósio Brasileiro Sobre Fatores Humanos em Sistemas Computacionais, Foz do Iguaçu, Paraná, Brazil, ACM, 2014 [publication]Pires, D. and Valter Alves and Licinio Roque , "A software architecture for dynamic enhancement of soundscapes in games", in Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, Aharus, DK, ACM, 2014 [citation][year=2015]Bouche, D., & Bresson, J. (2015, November). Articulation dynamique de structures temporelles pour l'informatique musicale. In Modélisation des Systèmes Réactifs (MSR 2015). [publication]Nunes, E. and Nunes, F.d.L.d.S. and Licinio Roque and Tori, R. , "An approach to Assessment of Knowledge Acquisition by using Three-Dimensional Virtual Learning Environment", in FIE 2014: Proceedings of the 44th Annual Frontiers in Education (FIE), Pages: 1-8, Madrid, Spain, 2014 [citation][year=2015]Alvarez, F. A., Parra, E. B., & Tubio, F. M. (2015). Assessment of 3D Models Used in Contours Studies. [publication]Barreto, N.V. and Macedo, L. and Licinio Roque , "MultiAgent System Architecture in Orphibs II", in Artificial Life 14: International Conference on the Synthesis and Simulation of Living Systems, 2014 [publication]Barreto, N. and Amilcar Cardoso and Licinio Roque , "Computational Creativity in Procedural Content Generation: A State of the Art Survey", in Videojogos 2014, 2014 [citation][year=2015]Thompson, T., & Watling, R. Discerning Human and Procedurally Crafted Content for Video Games. [publication]Barreto, N.V. and Licinio Roque , "A Survey of Procedural Content Generation tools in Video Game Creature Design", in Second Conference on Computation Communication Aesthetics and X, 2014 [publication]Barreto, N.V. and Amilcar Cardoso and Licinio Roque , "Computational Creativity in Procedural Content Generation: A State of the Art Survey", in Conferência de Ciências e Artes dos Videojogos, 2014 [publication]Silva Neto, Helio and Licinio Roque , "Senior Care Clinic - Modeling a Cognitive Assessment System", in XIII SBGames, 2014 [publication]Silva Neto, Helio and Licinio Roque , "Experiência dos Jogos Digitais aplicados ao Envelhecimento Ativo", in XIII Simpósio Brasileiro de Jogos e Entretenimento Digital , 2014 2013(12 publications) [publication]Valter Alves and Licinio Roque , "Design Patterns in Games: the case for Sound Design", in DPG 2013 - 2nd Workshop on Design Patterns in Games, co-located with FDG 2013 - 8th International Conference on the Foundations of Digital Games, 2013 [publication]Pires, D. and Valter Alves and Licinio Roque , "Dynamic enhancement of videogame soundscapes", in Audio Mostly 2013, the 8th Conference on Interaction with Sound, 2013 [publication]Pires, D. and Valter Alves and Licinio Roque , "Uma Proposta de Arquitectura para Composição Dinâmica de Soundscapes em Videojogos", in Videojogos2013, Conferência de Ciências e Artes dos Videojogos, 2013 [publication]Craveirinha, R. and Santos, L.L. and Licinio Roque , "An Author-Centric Approach to Procedural Content Generation", in ACE 2013 the10th International Conference in Advances in Computer Entertainment Technology, 2013 [publication]Nunes, E. and Nunes, F.S.L. and Licinio Roque , "Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: a Case Study Using a Three-dimensional Atlas of Anatomy", in AMCIS 2013 the 19th Americas Conference on Information Systems, 2013 [citation][year=2015]R Kawakami, EP dos Santos Nunes, C Maciel (2015). Ambientes Virtuais Tridimensionais que Apoiam o Aprendizado de Crianças Hospitalizadas: uma revisão sistemática Three-Dimensional Virtual Environments that Support Hospitalized Children Learning: A Systematic Review [citation][year=2014]Nunes, E. P., Nunes, F. L., Tori, R., & Roque, L. G. (2014, October). An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment. In Frontiers in Education Conference (FIE), 2014 IEEE (pp. 1-8). IEEE. [publication]Pereira, L.L. and Licinio Roque , "A Preliminary Evaluation of a Participation-centered Gameplay Experience Design Model", in SouthCHI 2013 International Conference on Human Factors in Computing and Informatics, 2013 [citation][year=2014]Yusof, N., & Rias, R. M. (2014, December). Serious game based therapeutic: Towards therapeutic game design model for adolescence. In e-Learning, e-Management and e-Services (IC3e), 2014 IEEE Conference on (pp. 40-45). IEEE. [publication]Pereira, L.L. and Licinio Roque , "Gameplay experience evaluation centered on participation: the fátima game design case", in CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), 2013 [publication]Pereira, L.L. and Licinio Roque , "Understanding the Videogame Medium through Perspectives of Participation", in DIGRA 2013 International Conference, 2013 [publication]Pires, D. and Pereira, L.L. and Craveirinha, R. and Licinio Roque , "The Blindfold Soundscape Game: A Case for Participation-Centered Gameplay Experience Design and Evaluation", in 8th Audio Mostly Conference: A Conference on interaction with Sound, 2013 [publication]Pereira, L.L. and Santa, P.M. and Licinio Roque , "What You Draw Is What You Play: a natural approach to participatory game creation", in 9th Student Interaction Design Research conference, Aarhus University, Denmark, 2013 [publication]Craveirinha, R. and Licinio Roque , "Our Ludic Sins – A Survey on our Belief in Videogame Axioms", in Videojogos 2013, 2013 [publication]Barreto, N.V. and Licinio Roque , "An Interaction Design Model for a Petri Net based Behavior Editor", in Conferência de Ciência e Artes dos Videojogos, 2013 2012(3 publications) [publication]Pereira, L.L. and Licinio Roque , "Towards a game experience design model centered on participation", in The 30th ACM Conference on Human Factors in Computing Systems CHI2012 Extended Abstracts, Austin, Texas, USA, 2012 [citation][year=2015]Ong, A. A. D., Tecson, R. M. V., & Danseco, B. M. P. Developing an Educational Augmented Reality Game on the Battle of Mactan Using the Intel Perceptual Computing Kit. [publication]Almeida, S.J. and Veloso, A. and Mealha, Ó. and Licinio Roque and Moura, A. , "A Video Game Level Analysis Model Proposal", in 16th International Conference on Information Visualisation (IV), 2012 [citation][year=2014]P Moore, M Sharma, F Xhafa… (2013). Context and the Cloud: Situational Awareness in Mobile Systems, in 16th International Conference on Network-Based Information Systems (NBiS), 2013 ieeexplore.ieee.org [publication]Pereira, L.L. and Licinio Roque , "Defining Gameplay Metrics from a Participation-centered Perspective ", in Fun and Games 2012 Workshop on Player Experience in Videogames, Toulouse, France, 2012 2011(7 publications) [publication]Valter Alves and Licinio Roque , "An Inspection on a Deck for Sound Design in Games", in 6th Audio Mostly Conference: A Conference on Interaction with Sound, 2011 [citation][year=2015]McGregor, I. P., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. [citation][year=2014]M Carron, F Dubois, N Misdariis, C Talotte, P Susini (2014). Designing sound identity: providing new communication tools for building brands corporate sound, in Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, ACM [citation][year=2014]R Wetzel (2014). Introducing Pattern Cards for Mixed Reality Game Design, in Third Workshop on Design Patterns in Games, 2014 - fdg2014.org [citation][year=2014]J Kwiatkowska, A Szóstek, D Lamas (2014). (Un)structured sources of inspiration: comparing the effects of game-like cards and design cards on creativity in co-design process, in Proceedings of the 13th Participatory Design Conference: Research Papers, 2014 - dl.acm.org [publication]Valter Alves and Licinio Roque , "A Deck for Sound Design in Games - Enhancements based on a Design Exercise", in 8th International Conference on Advances in Computer Entertainment Technology - ACE 2011, 2011 [citation][year=2014]R Wetzel (2014) Introducing Pattern Cards for Mixed Reality Game Design, Third Workshop on Design Patterns in Games, 2014 - fdg2014.org [citation][year=2014]J Kwiatkowska, A Szóstek, D Lamas (2014). (Un)structured sources of inspiration: comparing the effects of game-like cards and design cards on creativity in co-design process, in Proceedings of the 13th Participatory Design Conference: Research Papers - ACM, dl.acm.org [citation][year=2014]D Pires, V Alves, L Roque (2014). A software architecture for dynamic enhancement of soundscapes in games, in Proceedings of the 9th Audio Mostly: A …, 2014 - dl.acm.org [citation][year=2014]LS Ferro, SP Walz, S Greuter (2014). Gamicards-an alternative method for paper-prototyping the design of gamified systems, in Entertainment Computing–ICEC 2014, 2014 - Springer [citation][year=2013]Ng, P., & Nesbitt, K. (2013, September). Informative sound design in video games. In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (p. 9). ACM. [citation][year=2013]Wölfel, C., & Merritt, T. (2013). Method Card Design Dimensions: A Survey of Card-Based Design Tools. In Human-Computer Interaction–INTERACT 2013 (pp. 479-486). Springer Berlin Heidelberg. [citation][year=2013]Kristiansen, E. (2013). Design Games for In-Situ Design. International Journal of Mobile Human Computer Interaction (IJMHCI), 5(3), 1-22. [publication]Almeida, S.J. and Veloso, A. and Mealha, Ó. and Licinio Roque , "The Eyes and Games: A Survey of Visual Attention and Eye Tracking Input in Video Games", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011 [citation][year=2015]A Lopez-Basterretxea, A Mendez-Zorrilla, B Garcia-Zapirain (2015). Eye/Head Tracking Technology to Improve HCI with iPad Applications, in Sensors, vol 15, issue 2 - mdpi.com [citation][year=2015]Mpofu, B., & Gelderblom, H. (2015). UNIVERSITY STUDENTS USE OF COMPUTERS AND MOBILE DEVICES FOR LEARNING AND THEIR READING SPEED ON DIFFERENT PLATFORMS. Rethinking Teaching and Learning in the 21st Century. [citation][year=2015]Lankes, M., & Wagner, S. (2015). Taking a Look at the Player’s Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games. [citation][year=2015]Lopez-Basterretxea, A., Mendez-Zorrilla, A., & Garcia-Zapirain, B. (2015). Eye/head tracking technology to improve HCI with iPad applications. Sensors, 15(2), 2244-2264. [citation][year=2015]Frutos-Pascual, M., & Garcia-Zapirain, B. (2015). Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games. Sensors, 15(5), 11092-11117. [citation][year=2015]Yu, B., Xia, M., & Zhang, Y. (2015, June). A New Game Console: Immerse Helmet. In 2015 2nd International Conference on Electrical, Computer Engineering and Electronics. Atlantis Press. [citation][year=2014]Friedemann, S., Meier, K., & Jantke, K. P. Here’s Looking at You, Player. [citation][year=2013]Auda, J. (2013). Blickbasierte Interaktion mit 3D-Displays: Entwicklung eines Prototyps zur Evaluierung blickbasierter Interaktion. [citation][year=2012]Shaker, N., Asteriadis, S., Yannakakis, G. N., & Karpouzis, K. (2012?). Fusing visual and behavioral cues for modeling user experience in games. IEEE Transactions on System Man and Cybernetics. [publication]Craveirinha, R. and Licinio Roque , "Zero Lecture in Game Design", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011 [citation][year=2015]Pontes, T. B., & Silva, C. D. C. (2015). A experiência interdisciplinar na metodologia de desenvolvimento de jogos. Blucher Design Proceedings, 2(2), 1118-1130. [citation][year=2012]Duarte, L. C. S., & Federal, S. (2012). Jogos de Tabuleiro no Design de Jogos Digitais. [publication]Castelhano, N. and Licinio Roque , "LED-ME Project - A Game Design Report", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011 [citation][year=2014]A Cavalcanti, N Castelhano, A Abrahão (2014). Processo de Design de um Jogo para Ambientes Multissensoriais, in Anais do Computers on the Beach, 2014 - siaiweb06.univali.br [citation][year=2014]OPS Neto, VHV de Sousa, GB Batista, FCBG Santana (2013). G-TEA: Uma ferramenta no auxílio da aprendizagem de crianças com Transtorno do Espectro Autista, baseada na metodologia ABA, in Actas do SBGames 2013, sbgames.org [publication]Pereira, L.L. and Licinio Roque , "Um Modelo de Game Design orientado à Participação", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011 [publication]Penicheiro, F. and Licinio Roque , "Contributos metodológicos para a implementação de uma aprendizagem baseada em jogos na aula de história", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011 [citation][year=2014]A Coelho, L Dias, R Almeida, N Castro, P Gonçalves (2014). The Fifth Empire: The reinterpretation of Portuguese and European history in an action adventure game, in CISTI 2014, 9th Iberian Conference on Information Systems and Technologies (CISTI), 2014 - ieeexplore.ieee.org [citation][year=2014]Nunes, E. P., Nunes, F., Testa, R., & Roque, L. G. (2014, October). Um estudo experimental sobre a captura automática dos dados de interação em ambientes virtuais tridimensionais. In Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems (pp. 313-322). Sociedade Brasileira de Computação. 2010(7 publications) [publication]Valter Alves and Licinio Roque , "A Pattern Language for Sound Design in Games", in 5th Audio Mostly Conference: A Conference on Interaction with Sound, 2010 [citation][year=2015]McGregor, I. P., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888. [citation][year=2015]Erkut, C., Serafin, S., Hoby, M., & Sårde, J. (2015, October). Product Sound Design: Form, Function, and Experience. In Proceedings of the Audio Mostly 2015 on Interaction With Sound (p. 10). ACM. [citation][year=2015]Robb, J. (2015). Beyond the noise: an exploration of informative sound design in video games (Doctoral dissertation). [citation][year=2014]Babarinow, M. (2014). Computerspiele für Gamer mit Sehschwäche: Konzept für standardisierte Implementierung. Diplomica Verlag. [citation][year=2013]Ng, P., & Nesbitt, K. (2013, September). Informative sound design in video games. In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death (p. 9). ACM. [publication]Valter Alves and Licinio Roque , "Empowering independent game developers to perform sound design", in Videojogos2010 - 3ª Conferência de Ciências e Artes dos Videojogos, 2010 [publication]Santos, S. and Licinio Roque , "Ensaio de Reescrita de Comportamentos em Videojogos com Base no Ajuste e Computação de Modelos de Petri Net", in IX Simpósio Brasileiro de Games e Entretenimento Digital, 2010 [publication]Craveirinha, R. and Licinio Roque , "Looking for the Heart of Interactive Media - Reflections on Video Games Emotional Expression", in Fun and Games Conference 2010, Leuven, 2010 [citation][year=2013]Ocasio-De Jesús, V., Kennedy, A., & Whittinghill, D. (2013, October). Impact of graphical fidelity on physiological responses in virtual environments. In Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (pp. 73-76). ACM. [citation][year=2011]Rosenberg, K. A. (2011). Gaming Literacy: Construct Validation and Scale Construction (Doctoral dissertation, University of South Florida). [publication]Licinio Roque , "Early Game Design Rehearsal with Paper Prototyping", in IX Simpósio Brasileiro de Games e Entretenimento Digital, 2010 [publication]Penicheiro, F. and Carvalho, J. and Licinio Roque , " Um estudo das dinâmicas de apropriação do jogo Portugal 1111 - A Conquista de Soure em contexto escolar", in IX Simpósio Brasileiro de Games e Entretenimento Digital, 2010 [citation][year=2014]Coelho, A., Dias, L., Almeida, R., Castro, N., & Goncalves, P. (2014, June). The Fifth Empire: The reinterpretation of Portuguese and European history in an action adventure game. In Information Systems and Technologies (CISTI), 2014 9th Iberian Conference on (pp. 1-6). IEEE. [publication]Costa, R. and Alves, G. and Mario Zenha-Rela and Licinio Roque , "Contextual Analysis of Remote Experimentation Using the Actor-Network Theory", in ECEL2010, 2010 [citation][year=2014]R Costa - 2014 - An IEEE1451. 0-compliant FPGA-based reconfigurable weblab, estudogeral.sib.uc.pt [citation][year=2011]The VISIR Open Lab Platform 5.0-an architecture for a federation of remote laboratories, I Gustavsson, G Alves, R Costa, K Nilsson… - ave.dee.isep.ipp.pt 2009(11 publications) [publication]Castelhano, N. and Licinio Roque , "The integration of the Computer-mediated Ludic Experience in Multisensory Environments", in DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009 [publication]Valter Alves and Licinio Roque , "A Proposal of Soundscape Design Guidelines for User Experience Enrichment", in 4th Audio Mostly Conference: A Conference on Interaction with Sound, 2009 [citation][year=2013]Garner, T. A., & Grimshaw, M. (2013). The Physiology of Fear and Sound: Working with Biometrics toward Automated Emotion Recognition in Adaptive Gaming Systems. IADIS International Journal on WWW/Internet, 11(2). [citation][year=2013]Garner, T. A., & Grimshaw, M. (2013). Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay. In International Conference Interfaces and Human Computer Interaction (pp. 45-53). [citation][year=2011]Psarras, V., Floros, A., Drosos, K., & Strapatsakis, M. (2011). Emotional control and visual representation using advanced audiovisual interaction. International Journal of Arts and Technology, 4(4), 480-498. [citation][year=2011]Johansson, K. (2011). Opålitliga ljud i skräckspel: Att öka rädslan med slumpmässiga ljud (Doctoral dissertation, University of Skövde). [citation][year=2011]UNRELIABLE SOUNDS IN SURVIVAL HORROR GAMES - Increasing fear with random sounds, Kristian Johansson (Examensarbete inom huvudområdet Medier, estetik och berättande) Hogskolan Skovde, 2011 [citation][year=2010]Liljedahl, M. (2010). Awesome-a tool for simulating sound environments. [citation][year=2010]Garner, T., Grimshaw, M., & Nabi, D. A. (2010, September). A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. In Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound (p. 10). ACM. [publication]Valter Alves and Licinio Roque , "Notes on adopting auditory guidelines in a game design case", in Videojogos2009 - 2ª Conferência de Ciências e Artes dos Videojogos, 2009 [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Identifying discourse mistakes in web debates: moderation in the DCC", in Annual ACM Symposium on Applied Computing, 2009 [citation][year=2014]GP Dias (2014). Bibliometric Analysis of Portuguese Research in e-government, in Procedia Technology, 2014 - Elsevier [publication]Araújo, M.E. and Licinio Roque , "Modeling Games with Petri Nets", in DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theor, 2009 [citation][year=2016]Prilandita, N., McLellan, B. C., & Tezuka, T. Warga). [citation][year=2015]Martens, C. (2015, September). Ceptre: A Language for Modeling Generative Interactive Systems. In Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference. [citation][year=2015]Szilágyi, L. (2015). Random Process Simulation Using Petri Nets. MACRo 2015, 1(1), 177-182. [citation][year=2015]Maharjan, B. (2015). Modeling humanoid swarm robots with petri nets. [citation][year=2015]Benjamin, P. T. (2015). Le suivi de l'apprenant dans le cadre du serious gaming (Doctoral dissertation, Université Pierre et Marie Curie-Paris VI). [citation][year=2015]Thomas Benjamin, P. (2015). Le suivi de l'apprenant dans le cadre du serious gaming (Doctoral dissertation, Paris 6). [citation][year=2014]S Kriglstein, R Brown, G Wallner (2014). Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study - Entertainment Computing–ICEC 2014, 2014 - Springer [citation][year=2014]I Mounier, A Yessad, T Carron, F Kordon, JM Labat (2014). 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A., Hariadi, M., & Purnomo, M. H. (2013). Petri net model for serious games based on motivation behavior classification. International Journal of Computer Games Technology, 2013, 1. [citation][year=2013]Carron, T., Kordon, F., Labat, J. M., Mounier, I., & Yessad, A. (2013, January). Toward Improvement of Serious Game Reliability. In European Conference on Games Based Learning (p. 80). Academic Conferences International Limited. [citation][year=2013]Almeida, M. S., & da Silva, F. S. Requirements for game design tools., SBGames.org [citation][year=2013]Llansó, D., Gómez-Mart?n, P. P., Gómez-Mart?n, M. A., & González-Calero, P. A. (2013, November). A Declarative Domain Model Can Serve as Design Document. In Ninth Artificial Intelligence and Interactive Digital Entertainment Conference. [citation][year=2013]Klint, P., & van Rozen, R. (2013). Micro-Machinations. In Software Language Engineering (pp. 36-55). Springer International Publishing. [citation][year=2013]Almeida, M. S. 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Réseaux de Petri et ontologies: des outils pour le suivi de l'apprenant dans les jeux sérieux. In Actes de la conférence EIAH 2011 (pp. 435-447). [citation][year=2010]Yessad, A., Thomas, P., Capdevila, B., & Labat, J. M. (2010). Using the Petri Nets for the Learner Assessment in Serious Games. In Advances in Web-Based Learning–ICWL 2010 (pp. 339-348). Springer Berlin Heidelberg. [citation][year=2010]Verbrugge, C., & Zhang, P. (2010). Analyzing computer game narratives. In Entertainment Computing-ICEC 2010 (pp. 224-231). Springer Berlin Heidelberg. [citation][year=2010]Verbrugge, C., & Zhang, P. (2010). Analyzing Modern Computer Game Narratives. [publication]Pereira, L.L. and Licinio Roque , "Design Guidelines for Learning Games: the Living Forest Game Design Case", in DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009 [citation][year=2015]Berg Marklund, B. (2015). Unpacking Digital Game-Based Learning: The complexities of developing and using educational games. [citation][year=2014]D Tornqvist (2014). Exploratory Play in Simulation Sandbox Games: A Review of What We Know About Why Players Act Crazy, in International Journal of Game-Based Learning (IJGBL), 2014 - igi-global.com [citation][year=2013]Nunes, E. P. D. S., Nunes, F. D. L. D. S., & Roque, L. G. (2013). Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy. [citation][year=2013]Wiklund, M., & Mozelius, P. (2013). Learning Games or Learning Stimulating Games: An Indirect Approach to Learning Stimulating Effects from Off-the-Shelf Games. International Journal of Digital Information and Wireless Communications (IJDIWC), 3(3), 85-95. [citation][year=2013]Berg Marklund, B. (2013). Games in Formal Educational Settings: Obstacles for the development and use of learning games. [citation][year=2013]Ponte, N. F. V. (2013). Um jogo sério sobre realidade económica/financeira de Portugal (Doctoral dissertation, Dissertação de Mestrado em Engenharia Informática e de Computadores. Lisboa, Portugal: Instituto Superior Técnico). [citation][year=2012]Ibrahim, A., Gutiérrez Vela, F. L., Paderewski Rodríguez, P., González Sánchez, J. L., & Padilla Zea, N. (2012). Educational Video Game Design Based on Educational Playability: A Comprehensive and Integrated Literature Review. International Journal On Advances in Intelligent Systems, 5(3 and 4), 400-414. [citation][year=2010]De Grove, F., Van Looy, J., Courtois, C., & De Marez, L. (2010). 'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game. Meaningful Play. [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Princípios para o projeto de comunidades virtuais governamentais com fins e-Democráticos", in I Workshop de Computação Aplicada em Governo Eletrónico, 2009 [citation][year=2013]Rocha, E., Santos, R., Rodrigues, S., Souza, J., & Chaves, M. (2013). GovMobile: Uma Proposta para Disponibilizar Dados Abertos Georreferenciados para Governo Eletrônico. [citation][year=2012]Santana, E. C., Maciel, C., & Alonso, K. M. (2012, November). Adicionando sociabilidade à interação em ambientes virtuais de aprendizagem. In Companion Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems (pp. 29-30). Brazilian Computer Society. [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Democratic Citizenship Community: a social network to promote e-Deliberative process", in 10th International Digital Government Research Conference (dg.o), 2009 [citation][year=2014]A Sáez-Martín, A Haro-de-Rosario… (2014). A vision of social media in the Spanish smartest cities, in People, Process and Policy, 2014 - emeraldinsight.com [citation][year=2014]A Cavalcanti, N Castelhano, A Abrahão,… (2014). Processo de Design de um Jogo para Ambientes Multissensoriais Anais do Computers on the Beach - siaiweb06.univali.br [citation][year=2013]Muriana, L. M., Maciel, C., & Garcia, A. C. B. (2013). Do Facebook às Ruas-Comunidades em Interação. In WAIHCWS (pp. 39-50). [citation][year=2011]Bailey, A., & Ngwenyama, O. (2011). The challenge of e-participation in the digital city: Exploring generational influences among community telecentre users. Telematics and Informatics, 28(3), 204-214. [citation][year=2011]Arake, S., Fernandes, I., dos Santos, G. W., Rodrigues, R., & Maciel, C. (2011). Fiscalização das ações políticas utilizando reputação e compartilhamento na Web Social. [citation][year=2011]Wright, T. E., Davenport, C., & Brubaker, N. (2011?). TownHall: a Secure, Deliberative e-Participation System. [citation][year=2010]de Menezes, L. C., de Figueirêdo, H. F., Fernandes, R. M., da Silva, T. E., & de Souza Baptista, C. (2010). SocialSupervisor: a geographically enhanced social content site to supervise public works. In Electronic Government and the Information Systems Perspective (pp. 134-141). Springer Berlin Heidelberg. [citation][year=2010]de Menezes, L. C., de Figueirêdo, H. F., Madeira, R., Fernandes, T. E. D. S., & de Souza Baptista, C. (2010). Uma Abordagem Baseada em Ontologias para Modelagem Semântica e Geográfica de Sites de Conteúdo Social no Contexto dos Setores Públicos. [publication]Pereira, L.L. and Licinio Roque and Ribeiro, B. , "Classificação da estratégia de jogo utilizando Radial Basis Function e Support Vector Machines", in Videojogos 2009, 2009 [publication]Sousa, J. and Craveirinha, R. and Licinio Roque , "Games as Interactive Art - a Design Experiment", in Videojogos 2009, 2009 [publication]Araújo, M.E. and Licinio Roque , "Uma proposta metodológica para organizar o desenvolvimento de jogos originais", in Videojogos 2009, 2009 2008(3 publications) [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Measuring the e-Participation in Decision-Making Processes Through Online Surveys", in International Conference on Enterprise Information Systems, 2008 [citation][year=2012]Medaglia, R. (2012). eParticipation research: Moving characterization forward (2006–2011). Government Information Quarterly, 29(3), 346-360. [citation][year=2011]Uvin, E. (2011). eParticipatie in een lokale ‘user-centered’overheid: een kwalitatief onderzoek naar de uitbouw van een interactieve wijkwebsite binnen Gent als' digitale stad'. [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Struturing e-Deliberative Process with Online Surveys: Methodology and Evaluation", in 7th International Conference of Electronic Government, 2008 [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Comunidade Democrática Cidadã (CDC): um ambiente para consulta e votação na Web", in Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais, 2008 2007(3 publications) [publication]Alves, T. and Licinio Roque , "Because Players Pay: The Business Model Influence on MMOG Design", in DiGRA2007 - Digital Games Research Association, 2007 [citation][year=2014]Karlberg, J. (2014). ERSÄTTNING AV LJUD I ENTROPIA UNIVERSE: På vilket sätt är det möjligt att förbättra en spelupplevelse genom att bara ersätta ljud?. [citation][year=2013]Monnet, S., & Thomas, G. (2013) Large?Scale Peer?to?Peer Game Applications. Distributed Systems: Design and Algorithms, 81-103. [citation][year=2013]Vanhala, E., Kasurinen, J., & Smolander, K. (2013, October). Design and Innovation in Game Development: Observations in 7 Small Organizations. In ICSEA 2013, The Eighth International Conference on Software Engineering Advances (pp. 118-127). [citation][year=2013]Yang, R. (2013). Could the Virtual be Similar to the Real? A First Look from an Efficient Markets Perspective. The Quarterly Journal of Finance, 3(03n04), 1350019. [citation][year=2012]Papay, J., Schamel, F., & Yilmaz, E. (2012). SEVENTH FRAMEWORK PROGRAMME THEME FP7-ICT 2011-8. [citation][year=2012]Harwood, T. (2012). Emergence of gamified commerce: Turning Virtual to Real. Journal of Electronic Commerce in Organizations (JECO), 10(2), 16-39. [citation][year=2011]Legtchenko, S. (2011) Blue Banana: support pour la mobilité des avatars dans les MMOGs distribués. [citation][year=2010]Legtchenko, S., Monnet, S., & Thomas, G. (2010, June). Blue Banana: resilience to avatar mobility in distributed MMOGs. In Dependable Systems and Networks (DSN), 2010 IEEE/IFIP International Conference on (pp. 171-180). IEEE. [citation][year=2010]Jia, W., & Kim, S. (2010). The Mediating Effect of Experiential Value on Customers' Perceived Value of Digital Content: China's Anti-virus Program Market. Journal of Global Academy of Marketing Science, 20(2), 219-230. [citation][year=2010]M Poian (2010) Business Models and Virtual Worlds: The Second Life Lesson - papers.ssrn.com [citation][year=2009]Schrank, D. (2009). A Trustful Payment System for Virtual Worlds. [citation][year=2009]Cagnina, M. R., & Poian, M. (2009). Beyond e-business models: the road to virtual worlds. Electronic Commerce Research, 9(1-2), 49-75. [citation][year=2009]Serbmongkolchai, V., Chen, X., & Sassen, M. (2008) v-Business model in virtual world. [publication]Tavares, J.P.d.S.S. and Licinio Roque , "Games 2.0: Participatory Game Creation", in SBGames2007, 2007 [citation][year=2013]El-Awwad, R., & Tuxen, J. (2013). A Framework for Real-time Collaborative Game Design in Digital Environments. [citation][year=2013]George, S., Lavoué, É., & Monterrat, B. (2013). An Environment to Support Collaborative Learning by Modding. In Scaling up Learning for Sustained Impact (pp. 111-124). Springer Berlin Heidelberg. [citation][year=2013]de Jong, J. (2013). Indie issues: The meaning of ‘Indie’games and their incorporation into the ‘Mainstream’game industry (Doctoral dissertation, Master Thesis, University of Amsterdam. Retrieved from http://webcache. googleusercontent. com/search). [citation][year=2012]Monterrat, B., Lavoué, E., & George, S. (2012). Learning Game 2.0: Support for Game Modding as a Learning Activity. In Proceedings of the 6th European Conference on Games Based Learning (pp. 340-347). [citation][year=2012]Monterrat, B., Lavoué, É., & George, S. (2012). Learning game 2.0: Support à l'Apprentissage Collaboratif par la Modification de Jeux Vidéo. Intégration Technologique et Nouvelles Perspectives d’Usage, 97. [citation][year=2008]Volk, D. (2008, October). Co-creative game development in a participatory Metaverse. In Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 (pp. 262-265). Indiana University. [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Democratic Citizenship Community: an e-Democratic application", in ESF-LiU Electronic Democracy: Achievements and Challenges, 2007 2005(4 publications) [publication]Licinio Roque , "A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences", in DiGRA 2005 Conference: Changing Views - Worlds in Play, 2005 [citation][year=2013]Prax, P. (2013). Game Design and Business Model: an Analysis of Diablo 3. [citation][year=2012]Penicheiro, F. (2012). Da história para a rua: jogos, mobilidade e compreensão histórica. Atas do Encontro sobre Jogos e Mobile Learning, 123. [citation][year=2012]Alves, V. N. N. (2012). Sound design guidance as a contribution towards the empowerment of indie game developers (Doctoral dissertation, University of Coimbra). [citation][year=2010]Conway, S. C. (2010). If it's in the game, it's in the game: an analysis of the football digital game and its players. [publication]Gil, R. and Tavares, J.P.d.S.S. and Licinio Roque , "Architecting Scalability for Massively Multiplayer Online Gaming Experiences", in DiGRA 2005 Conference: Changing Views - Worlds in Play, 2005 [citation][year=2006]MASTER THESIS IN COMPUTER SCIENCE INF-3981 Frag: A Distributed Approach to Display Wall Gaming Asmund Grammeltvedt June 1, 2006 Faculty of Science Department of Computer Science University of Tromsø, N-9037 Tromsø, Norway [publication]Tavares, J.P.d.S.S. and Gil, R. and Licinio Roque , "Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure", in DiGRA 2005 Conference: Changing Views - Worlds in Play, 2005 [publication]Alves, T. and Licinio Roque , "Using Value Nets to Map Emerging Business Models in Massively Multiplayer Online Games", in PACIS 2005, 2005 [citation][year=2014]V Nae, R Prodan, A Iosup (2014). SLA-based operations of massively multiplayer online games in clouds, in Multimedia Systems, 2014 - Springer [citation][year=2014]Lakkaraju, K., Whetzel, J. H., Lee, J., Bier, A., Cardona-Rivera, R., & Bernstein, J. Validating Agent Models Through Virtual Worlds. [citation][year=2013]Cardona-Rivera, R. E., Lakkaraju, K., Whetzel, J. H., & Bernstein, J. R. (2013). Large-Scale Conflicts in Massively Multiplayer Online Games. In Complex Sciences (pp. 40-51). Springer International Publishing. [citation][year=2013]Nae, V., Prodan, R., & Iosup, A. (2013, August). Autonomic operation of massively multiplayer online games in clouds. In Proceedings of the 2013 ACM Cloud and Autonomic Computing Conference (p. 10). ACM. [citation][year=2013]Nae, V., Prodan, R., & Iosup, A. (2013, July). SLA-based operation of massively multiplayer online games in competition-based environments. In Proceedings of the International C* Conference on Computer Science and Software Engineering (pp. 104-112). ACM. [citation][year=2013]Špiki?, S., ?udanov, M., & Štavljanin, V. DEVELOPMENT OF BUSINESS MODELS IN ENTERTAINMENT AND GAMES SOFTWARE INDUSTRY. [citation][year=2013]Nae, V., Prodan, R., & Iosup, A. Autonomic Cloud-based Operation of Massively Multiplayer Online Games. [citation][year=2012]Cardona-Rivera, R. E., Lakkaraju, K., Whetzel, J. H., & Bernstein, J. R. (2012). Large-Scale Conflicts in Massively Multiplayer Online Games. In Complex Sciences (pp. 40-51). Springer International Publishing. [citation][year=2011]Móricz, P. (2011). Élenjáró magyarországi internetes vállalkozások fejl?dése az üzleti modell néz?pontjából= Evolution of prominent Hungarian e-business companies from a business model perspective (Doctoral dissertation, Budapesti Corvinus Egyetem). [citation][year=2011]Nae, V., Prodan, R., Iosup, A., & Fahringer, T. (2011). Abstract only: a new business model for massively multiplayer online games. ACM SIGSOFT Software Engineering Notes, 36(5), 41-41. [citation][year=2010]Business Models and Virtual Worlds: The Second Life Lesson M Poian… - 2010 - papers.ssrn.com [citation][year=2009]Cagnina, M. R., & Poian, M. (2009). Beyond e-business models: the road to virtual worlds. Electronic Commerce Research, 9(1-2), 49-75. [citation][year=2009]Shi, Y., & Manning, T. (2009). Understanding Business models and business model risks. The journal of private equity, 12(2), 49-59. [citation][year=2009]Füleki, D., & Horváth, C. THE CASUAL, THE HARDCORE AND THE FARMER. [citation][year=2008]Second Life Prototyping of Augmented Automobile Navigation Assistance KH Chu… - … , 2008. ITSC 2008. 11th International IEEE …, 2008 - ieeexplore.ieee.org [citation][year=2008]An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life K Chiu - 2008 - edissertations.nottingham.ac.uk [citation][year=2007]Business Models and Strategies for Virtual World JH Choi - vecom.vn [citation][year=2005]STATE-OF-THE-ART REVIEW OF VALUE CHAIN MAPPING TECHNIQUES RELEVANT TO THE AEROSPACE INDUSTRY D Buxton, R Farr, B MacCarthy - vivaceproject.com - VIVACE 2.1/UNOTT/T/050021, (c) 2005 VIVACE Consortium Members. 2004(2 publications) [publication]Licinio Roque and A.S. Almeida and Figueiredo, A. D. , "Context engineering: An IS Development Research Agenda", in European Conference on Information Systems, ECIS 2004, 2004 [citation][year=2009]Afonso, A. P. V. P. (2009). A gestão das comunidades de aprendizagem enquanto geradoras de contextos de aprendizagem (um estudo de caso). [publication]Licinio Roque , "Creative Grips and Emancipatory Movements: a Sociotechnical Conjecture about Development Approaches and Online Game Experiences", in Games2004 - Workshop Entretenimento Digital e Jogos Interactivos, 2004 2003(1 publication) [publication]Licinio Roque and A.S. Almeida and Figueiredo, A. D. , "Context Engineering: An IS Development Approach", in Action in Language, Organisations and Information Systems, ALOIS 2003, 2003 [citation][year=2010]Mavetera, N., & Kroeze, J. (2010). Communications of the IBIMA. [citation][year=2006]Goldkuhl, G., & Röstlinger, A. (2006). Context in focus: Transaction and infrastructure in workpractices. Information Systems (ALOIS), 1, 2. [citation][year=2006]Bækgaard, L. (2006). Interaction in Information Systems-Beyond Human Computer Interaction. In Conference on Action in Language, Action in Language, Organisations and Information Systems (ALOIS'06). Borås, Sweden. [citation][year=2006]Guiding Principles for Developing Adaptive Software Products, Nehemiah Mavetera and Jan Kroeze, Volume 2010 (2010), Article ID 340296, Communications of the IBIMA, 15 pages DOI: 10.5171/2010.340296 2002(3 publications) [publication]Licinio Roque and A.S. Almeida , "The Context Engineering Approach", in ICEIS2002, 2002 [publication]A.S. Almeida and Licinio Roque , "Some Reflections on IS development as Operator of Organisational Change - A perspective based on Activity Theory and Expansive Learning", in ICEIS2002, 2002 [citation][year=2009]Martins, L., & da Cunha, P. R. (2009, September). Taking the leap from technology: The socio-technical aspects of governance in Service-Oriented Enterprises. In Science and Technology for Humanity (TIC-STH), 2009 IEEE Toronto International Conference (pp. 346-350). IEEE. [publication]Licinio Roque , "Teaching and learning engineering design through active socio-technical contexting", in International Conference on Engineering Education, 2002 [citation][year=2015]Pontes, T. B., & Silva, C. D. C. (2015). A experiência interdisciplinar na metodologia de desenvolvimento de jogos. Blucher Design Proceedings, 2(2), 1118-1130. 2001(3 publications) [publication]Licinio Roque and Andrade, V. and A.S. Almeida , "A Engenharia do Contexto Educativo", in II Conferência Internacional Challenges 2001/ Desafios 2001, 2001 [publication]Licinio Roque and A.S. Almeida , "Engenharia do Contexto: um modelo de intervenção sócio-técnica", in 2ª Conferência da Associação Portuguesa de Sistemas de Informação, 2001 [publication]A.S. Almeida and Licinio Roque , "A Actividade de Desenvolvimento de SI enquanto operador de mudança organizacional: uma perspectiva baseada na Teoria de Actividade e no modelo de Aprendizagem Expansiva", in 2ª Conferência da Associação Portuguesa de Sistemas de Informação, 2001 2000(2 publications) [publication]A.S. Almeida and Licinio Roque , "Simpler, Better, Faster, Cheaper, Contextual: requirements analysis for a methodological approach to Interaction Systems development", 2000 [citation][year=2014]N Veljkovi?, S Bogdanovi?-Dini?, L Stoimenov (2014). Benchmarking open government: An open data perspective, in Government Information Quaterly, 2014 - Elsevier [citation][year=2011]Ojo, A., Janowski, T., & Estevez, E. (2011). Building theoretical foundations for electronic governance benchmarking. In Electronic Government (pp. 13-25). Springer Berlin Heidelberg. [citation][year=2009]Barricelli, B. R., Iacob, C., & Zhu, L. (2009). Map-based wikis as contextual and cultural mediators. In Proceedings of the Community Practices and Locative Media Workshop at MobileHCI. [citation][year=2007]Caglioni, M., & Rabino, G. A. (2007). Theoretical approach to urban ontology: a contribution from urban system analysis. In Ontologies for Urban Development (pp. 109-119). Springer Berlin Heidelberg. [citation][year=2007]Trausan-Matu, S. (2007). A socio-cultural ontology for urban development. In Ontologies for Urban Development (pp. 121-130). Springer Berlin Heidelberg. [publication]Licinio Roque and A.S. Almeida , "Towards the Design of Context", in Research Directions in Situated Computing Workshop at CHI 2000, 2000 [citation][year=2008]Bringing THE User INTO THE Design Process–Incorporating User Context INTO HCI Patterns, J Van Biljon, K Renaud - 2008 - dcs.gla.ac.uk [citation][year=2007]An argumentation-based approach to negotiation in collaborative engineering design MM Geslin - 2007 - gradworks.umi.com [citation][year=2006]Just the facts ma'am?: a contextual approach to the legal information use environment, YP Jones - Proceedings of the 6th conference on Designing …, 2006 - dl.acm.org [citation][year=2003]Bringing THE User INTO THE Design Process"Incorporating User Context INTO HCI Patterns, Judy van Biljon 1 & Karen Renaud, HCI-2003 [citation][year=2001]Towards the OWLA methodology for development of open, Web/Wireless and adaptive hypermedia information systems, T Alatalo, MT Siponen - Poster at ACM HyperText, 2001 1995(1 publication) [publication]A.S. Almeida and Licinio Roque and Figueiredo, A. D. , "Cyberspace: The HCI Frontier? A new model in Human-Computer Interaction", in Proceedings of the HCI'95, 1995 1994(1 publication) [publication]A.S. Almeida and Licinio Roque and Figueiredo, A. D. , "Cyberspace: Beyond Sensorial Immersion", in Workshop IFIP TC 5 WG 5.10, 1994 Edited Books 2018(1 publication) [publication]Clua, E. and Licinio Roque and Lugmayr, A. and Tuomi, P. ,Proceedings of the 17th IFIP TC 14 International Conference on Entertainment Computing , "Entertainment Computing - ICEC 2018", vol. 11112, 2018 2012(1 publication) [publication]Licinio Roque and Nakamura, R. and Bonifácio, R. ,Proceedings of the XI Simpósio Brasileiro de Games e Entretenimento Digital , "Anais de Computação do XI Simpósio Brasileiro de Games e Entretenimento Digital", vol. XI, 2012 2011(1 publication) [publication]Licinio Roque and Valter Alves , "Proceedings of the 6th Audio Mostly Conference: a Conference on Interaction with Sound", 2011 Book Chapters 2019(1 publication) [publication]Marilia Curado and Madeira, H. and Paulo Rupino da Cunha and Bruno Cabral and David Perez Abreu and Barata, J. and Licinio Roque and Roger Immich , "Internet of Things", in Cyber Resilience of Systems and Networks, vol. 1, pp. 381-401, 2019 2017(3 publications) [publication]Silva Neto, Helio and Cerejeira, J. and Licinio Roque , "Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study", in Entertainment Computing – ICEC 2017, vol. 1, pp. 97-112, 2017 [publication]Silva Neto, Helio and Cerejeira, J. and Licinio Roque , "Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game", in Entertainment Computing – ICEC 2017, vol. 1, pp. 125-139, 2017 [publication]Barreto, N. and Craveirinha, R. and Licinio Roque , "Designing a creature believability scale for videogames", in Entertainment Computing - ICEC 2017, vol. 10507 LNCS, pp. 257-269, 2017 2011(1 publication) [publication]Valter Alves and Licinio Roque , "Guidelines for Sound Design in Computer Games", in Game sound technology and player interaction: Concepts and developments, pp. 362-383, 2011 [citation][year=2015]Enns, M. (2015). Game Scoring: Towards a Broader Theory (Doctoral dissertation, The University of Western Ontario). [citation][year=2012]Garner, T. A. (2012). Game Sound from Behind the Sofa: An Exploration into the Fear Potential of Sound & Psychophysiological Approaches to Audio-centric, Adaptive Gameplay (Doctoral dissertation, Videnbasen for Aalborg UniversitetVBN, Aalborg UniversitetAalborg University, Det Humanistiske FakultetThe Faculty of Humanities). 2009(1 publication) [publication]Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Applying the Discourse Theory to the Moderator\'s Interferences in Web Debates", in Enterprise Information Systems (LNBIP), vol. 24, pp. 882-893, 2009 [citation][year=2014]GP Dias (2014). Bibliometric Analysis of Portuguese Research in e-government, in Procedia Technology, 2014 - Elsevier 2005(1 publication) [publication]Licinio Roque and Figueiredo, A. D. , "Context Engineering for Learning: A Sociotechnical Approach", in Managing Learning in Virtual settings: The Role of Context, 2005 PhD Theses 2004(1 publication) [publication]Licinio Roque , "Contribuição para uma Engenharia do Contexto", 2004 [citation][year=2007]Pedrosa, I., & Sousa, C. (2007). The Actor Network Theory and Moodle in an High school community–A strategical tool and a life-long learning Approach. In IADIS International Conference on Cognition and Exploratory Learning in Digital Age. Tech Report 2014(1 publication) [publication]Licinio Roque and Pereira, L.L. and Craveirinha, R. and Ana Paula Varela P. Afonso , "Actas da “Videojogos2013” Conferência de Ciências e Artes dos Videojogos", 2014 [citation][year=2014]Carvalho, F. D., Orvalho, V., & Morgado, L. (2014). Motion capture: aplicações e-health e wellbeing. Saber & Fazer Telecomunicações, (01/12/2014), 270-275.