Journal Articles 2018(1 publication) [publication]Pereira, L.L. and Portela, M. and Licinio Roque , "Machines of Disquiet: Textual Experience in the LdoD Archive", MATLIT: Materialities of Literature, vol. 6, pp. 59-71, 2018 2014(2 publications) [publication]Pereira, L.L. and Licinio Roque , "Fátima Postmortem", Online-Heidelberg Journal of Religions on the Internet, vol. 5, 2014 [publication]Abrahão, A. and Cavalcanti, A. and Pereira, L.L. and Licinio Roque , "Accessibility Study of Touch and Gesture Interaction with Seniors", SBC Journal on Interactive Systems, vol. 5, 2014 [citation][year=2015]Motti, L. G., Vigouroux, N., & Gorce, P. (2015). Improving Accessibility of Tactile Interaction for Older Users: Lowering Accuracy Requirements to Support Drag-and-Drop Interaction. Procedia Computer Science, 67, 366-375. [citation][year=2014]Abrahão, A. L. B., & de Oliveira, A. S. (2014). VINDIMA: UM ESTUDO DE CASO SOBRE O CAMPO DO DESIGN COMO TRADUTOR DA IDENTIDADE CULTURAL DE POPULAÇÕES NA CONCEPÇÃO DE ARTEFATOS INTERATIVOS. Blucher Design Proceedings, 1(4), 481-492. Conference Articles 2019(1 publication) [publication]Licinio Roque and Jorge C. S. Cardoso and Pereira, L.L. , "Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment", in Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '19 Extended Abstracts, 2019 2014(1 publication) [publication]Cavalcanti, A. and Castelhano, N. and Nunes, E. and Pereira, L.L. and Abrahão, A. and Licinio Roque , "Processo de Design de um Jogo para Ambientes Multissensoriais", in Computers on the Beach, Florianopolis, Brazil , 2014 2013(5 publications) [publication]Pereira, L.L. and Licinio Roque , "A Preliminary Evaluation of a Participation-centered Gameplay Experience Design Model", in SouthCHI 2013 International Conference on Human Factors in Computing and Informatics, 2013 [citation][year=2014]Yusof, N., & Rias, R. M. (2014, December). Serious game based therapeutic: Towards therapeutic game design model for adolescence. In e-Learning, e-Management and e-Services (IC3e), 2014 IEEE Conference on (pp. 40-45). IEEE. [publication]Pereira, L.L. and Licinio Roque , "Gameplay experience evaluation centered on participation: the fátima game design case", in CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), 2013 [publication]Pereira, L.L. and Licinio Roque , "Understanding the Videogame Medium through Perspectives of Participation", in DIGRA 2013 International Conference, 2013 [publication]Pires, D. and Pereira, L.L. and Craveirinha, R. and Licinio Roque , "The Blindfold Soundscape Game: A Case for Participation-Centered Gameplay Experience Design and Evaluation", in 8th Audio Mostly Conference: A Conference on interaction with Sound, 2013 [publication]Pereira, L.L. and Santa, P.M. and Licinio Roque , "What You Draw Is What You Play: a natural approach to participatory game creation", in 9th Student Interaction Design Research conference, Aarhus University, Denmark, 2013 2012(2 publications) [publication]Pereira, L.L. and Licinio Roque , "Towards a game experience design model centered on participation", in The 30th ACM Conference on Human Factors in Computing Systems CHI2012 Extended Abstracts, Austin, Texas, USA, 2012 [citation][year=2015]Ong, A. A. D., Tecson, R. M. V., & Danseco, B. M. P. Developing an Educational Augmented Reality Game on the Battle of Mactan Using the Intel Perceptual Computing Kit. [publication]Pereira, L.L. and Licinio Roque , "Defining Gameplay Metrics from a Participation-centered Perspective ", in Fun and Games 2012 Workshop on Player Experience in Videogames, Toulouse, France, 2012 2011(1 publication) [publication]Pereira, L.L. and Licinio Roque , "Um Modelo de Game Design orientado à Participação", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011 2009(2 publications) [publication]Pereira, L.L. and Licinio Roque , "Design Guidelines for Learning Games: the Living Forest Game Design Case", in DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009 [citation][year=2015]Berg Marklund, B. (2015). Unpacking Digital Game-Based Learning: The complexities of developing and using educational games. [citation][year=2014]D Tornqvist (2014). Exploratory Play in Simulation Sandbox Games: A Review of What We Know About Why Players Act Crazy, in International Journal of Game-Based Learning (IJGBL), 2014 - igi-global.com [citation][year=2013]Nunes, E. P. D. S., Nunes, F. D. L. D. S., & Roque, L. G. (2013). Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy. [citation][year=2013]Wiklund, M., & Mozelius, P. (2013). Learning Games or Learning Stimulating Games: An Indirect Approach to Learning Stimulating Effects from Off-the-Shelf Games. International Journal of Digital Information and Wireless Communications (IJDIWC), 3(3), 85-95. [citation][year=2013]Berg Marklund, B. (2013). Games in Formal Educational Settings: Obstacles for the development and use of learning games. [citation][year=2013]Ponte, N. F. V. (2013). Um jogo sério sobre realidade económica/financeira de Portugal (Doctoral dissertation, Dissertação de Mestrado em Engenharia Informática e de Computadores. Lisboa, Portugal: Instituto Superior Técnico). [citation][year=2012]Ibrahim, A., Gutiérrez Vela, F. L., Paderewski Rodríguez, P., González Sánchez, J. L., & Padilla Zea, N. (2012). Educational Video Game Design Based on Educational Playability: A Comprehensive and Integrated Literature Review. International Journal On Advances in Intelligent Systems, 5(3 and 4), 400-414. [citation][year=2010]De Grove, F., Van Looy, J., Courtois, C., & De Marez, L. (2010). 'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game. Meaningful Play. [publication]Pereira, L.L. and Licinio Roque and Ribeiro, B. , "Classificação da estratégia de jogo utilizando Radial Basis Function e Support Vector Machines", in Videojogos 2009, 2009 Tech Report 2014(1 publication) [publication]Licinio Roque and Pereira, L.L. and Craveirinha, R. and Ana Paula Varela P. Afonso , "Actas da “Videojogos2013” Conferência de Ciências e Artes dos Videojogos", 2014 [citation][year=2014]Carvalho, F. D., Orvalho, V., & Morgado, L. (2014). Motion capture: aplicações e-health e wellbeing. Saber & Fazer Telecomunicações, (01/12/2014), 270-275.