Conference Articles 2018(1 publication) [publication]Barreto, N.V. and Craveirinha, R. and Licinio Roque , "Validating the Creature Believability Scale for Videogames", in International Conference on Entertainment Computing, 2018 2016(1 publication) [publication]Craveirinha, R. and Barreto, N.V. and Licinio Roque , "Towards a Taxonomy for the Clarification of PCG Actors' Roles", in 2016 Annual Symposium on Computer-Human Interaction in Play, 2016 2015(1 publication) [publication]Barreto, N.V. and Macedo, L. and Penousal Machado and Licinio Roque , "Incorporation of Emotions in the Orphibs' Agent Architecture", in The European Conference on Artificial Life 2015, 2015 2014(3 publications) [publication]Barreto, N.V. and Macedo, L. and Licinio Roque , "MultiAgent System Architecture in Orphibs II", in Artificial Life 14: International Conference on the Synthesis and Simulation of Living Systems, 2014 [publication]Barreto, N.V. and Licinio Roque , "A Survey of Procedural Content Generation tools in Video Game Creature Design", in Second Conference on Computation Communication Aesthetics and X, 2014 [publication]Barreto, N.V. and Amilcar Cardoso and Licinio Roque , "Computational Creativity in Procedural Content Generation: A State of the Art Survey", in Conferência de Ciências e Artes dos Videojogos, 2014 2013(1 publication) [publication]Barreto, N.V. and Licinio Roque , "An Interaction Design Model for a Petri Net based Behavior Editor", in Conferência de Ciência e Artes dos Videojogos, 2013