Journal Articles 2013(1 publication) [publication]Castelhano, N. and Silva, F. and Rezende, M. and Magalhães, L. and Licinio Roque , "Ludic Content in Multisensory Stimulation Environments: An Exploratory Study about Practice in Portugal", Occupational Therapy International, vol. 20, pp. 134-143, 2013 [citation][year=2015]Zapata, T. M., Barbecho, F. Q., Bykbaev, V. R., & Guerra, P. I. (2015). Estimulación de sensopercepciones: Un enfoque educativo basado en inteligencia artificial. Revista Tecnológica-ESPOL, 28(4). [citation][year=2014]MV de Castro, MAS Bissaco, BM Panccioni… (2014). Effect of a Virtual Environment on the Development of Mathematical Skills in Children with Dyscalculia, in PloS one, 2014 - dx.plos.org [citation][year=2014]N Vidakis, E Christinaki, I Serafimidis, G Triantafyllidis (2014). Combining ludology and narratology in an open authorable framework for educational games for children: the scenario of teaching preschoolers with autism diagnosis, in Universal Access in Human-Computer Interaction, 2014 - Springer Conference Articles 2017(1 publication) [publication]Castelhano, N. and Licinio Roque , "Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments", in CHI PLAY'17, 2017 2015(1 publication) [publication]Castelhano, N. and Licinio Roque , "The “Malha” project: A game design proposal for multisensory stimulation environments", in Information Systems and Technologies (CISTI), 2015 2014(1 publication) [publication]Cavalcanti, A. and Castelhano, N. and Nunes, E. and Pereira, L.L. and Abrahão, A. and Licinio Roque , "Processo de Design de um Jogo para Ambientes Multissensoriais", in Computers on the Beach, Florianopolis, Brazil , 2014 2011(1 publication) [publication]Castelhano, N. and Licinio Roque , "LED-ME Project - A Game Design Report", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011 [citation][year=2014]A Cavalcanti, N Castelhano, A Abrahão (2014). Processo de Design de um Jogo para Ambientes Multissensoriais, in Anais do Computers on the Beach, 2014 - siaiweb06.univali.br [citation][year=2014]OPS Neto, VHV de Sousa, GB Batista, FCBG Santana (2013). G-TEA: Uma ferramenta no auxílio da aprendizagem de crianças com Transtorno do Espectro Autista, baseada na metodologia ABA, in Actas do SBGames 2013, sbgames.org 2009(1 publication) [publication]Castelhano, N. and Licinio Roque , "The integration of the Computer-mediated Ludic Experience in Multisensory Environments", in DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009