Journal Articles 2010(1 publication) [publication]Craveirinha, R. and Licinio Roque , "Drama Online - a New Interactive Narrative Model designed for Online Play", Revista Prisma, 2010 [citation][year=2014]Busarello, R. I., Ulbricht, V. R., & Gonçalves, M. M. (2014, May). COMICS INTERACTION IN HYPERMEDIA ENVIROMENT. In Proceedings of World Congress on Communication and Arts (Vol. 7, pp. 26-30). [citation][year=2014]Busarello, R. I., & Ulbricht, V. R. (2014). Narrativa Hipermidiática a Partir de Quadrinhos: uma proposta de criação de história em quadrinhos hipermídia/Hypermediatic Narrative from Comics: a proposal to create hypermediatic comics. Revista Hipertexto, 4(1), 1-21. [citation][year=2012]Busarello, R. I. (2012). Geração de conhecimento para usuário surdo baseada em histórias em quadrinhos hipermidiáticas. [citation][year=2012]Pereira, K. (2012). O Raciocínio abdutivo no jogo de xadrez. [citation][year=2011]Roberto Heinzle, UM MODELO DE ENGENHARIA DO CONHECIMENTO PARA SISTEMAS DE APOIO A DECISÃO COM RECURSOS PARARACIOCÍNIO ABDUTIVO, Tese submetida ao Programa de Pós-Graduação em Engenharia e Gestão do Conhecimento da Universidade Federal de Santa Catarina, Florianópolis, 2011 Conference Articles 2018(1 publication) [publication]Barreto, N.V. and Craveirinha, R. and Licinio Roque , "Validating the Creature Believability Scale for Videogames", in International Conference on Entertainment Computing, 2018 2017(1 publication) [publication]Barreto, N. and Craveirinha, R. and Licinio Roque , "Designing a Creature Believability Scale for Videogames", in Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings, 2017 2016(2 publications) [publication]Craveirinha, R. and Barreto, N.V. and Licinio Roque , "Towards a Taxonomy for the Clarification of PCG Actors' Roles", in 2016 Annual Symposium on Computer-Human Interaction in Play, 2016 [publication]Licinio Roque and Craveirinha, R. , "Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study", in 13th International Conference on Advances in Computer Entertainment Technology, 2016 2015(2 publications) [publication]Craveirinha, R. and Licinio Roque , "Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design", in Entertainment Computing-ICEC 2015, 2015 [publication]Craveirinha, R. and Licinio Roque , "Designing Games with Procedural Content Generation: An Authorial Approach", in 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing System, 2015 2013(3 publications) [publication]Craveirinha, R. and Santos, L.L. and Licinio Roque , "An Author-Centric Approach to Procedural Content Generation", in ACE 2013 the10th International Conference in Advances in Computer Entertainment Technology, 2013 [publication]Pires, D. and Pereira, L.L. and Craveirinha, R. and Licinio Roque , "The Blindfold Soundscape Game: A Case for Participation-Centered Gameplay Experience Design and Evaluation", in 8th Audio Mostly Conference: A Conference on interaction with Sound, 2013 [publication]Craveirinha, R. and Licinio Roque , "Our Ludic Sins – A Survey on our Belief in Videogame Axioms", in Videojogos 2013, 2013 2011(1 publication) [publication]Craveirinha, R. and Licinio Roque , "Zero Lecture in Game Design", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011 [citation][year=2015]Pontes, T. B., & Silva, C. D. C. (2015). A experiência interdisciplinar na metodologia de desenvolvimento de jogos. Blucher Design Proceedings, 2(2), 1118-1130. [citation][year=2012]Duarte, L. C. S., & Federal, S. (2012). Jogos de Tabuleiro no Design de Jogos Digitais. 2010(1 publication) [publication]Craveirinha, R. and Licinio Roque , "Looking for the Heart of Interactive Media - Reflections on Video Games Emotional Expression", in Fun and Games Conference 2010, Leuven, 2010 [citation][year=2013]Ocasio-De Jesús, V., Kennedy, A., & Whittinghill, D. (2013, October). Impact of graphical fidelity on physiological responses in virtual environments. In Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (pp. 73-76). ACM. [citation][year=2011]Rosenberg, K. A. (2011). Gaming Literacy: Construct Validation and Scale Construction (Doctoral dissertation, University of South Florida). 2009(1 publication) [publication]Sousa, J. and Craveirinha, R. and Licinio Roque , "Games as Interactive Art - a Design Experiment", in Videojogos 2009, 2009 Book Chapters 2017(1 publication) [publication]Barreto, N. and Craveirinha, R. and Licinio Roque , "Designing a creature believability scale for videogames", in Entertainment Computing - ICEC 2017, vol. 10507 LNCS, pp. 257-269, 2017 Tech Report 2014(1 publication) [publication]Licinio Roque and Pereira, L.L. and Craveirinha, R. and Ana Paula Varela P. Afonso , "Actas da “Videojogos2013” Conferência de Ciências e Artes dos Videojogos", 2014 [citation][year=2014]Carvalho, F. D., Orvalho, V., & Morgado, L. (2014). Motion capture: aplicações e-health e wellbeing. Saber & Fazer Telecomunicações, (01/12/2014), 270-275.