Journal Articles 2008(1 publication) [publication]Menezes, T. and Costa, E. , "Modeling Evolvable Brains - An Heterogeneous Network Approach", International Journal of Information Technology and Inteligent Computing, vol. 2, 2008 Conference Articles 2009(1 publication) [publication]Menezes, T. and Costa, E. , "Coevolution of competing agents species in a game-like environment", in EvoGAMES 2009, 2009 2008(1 publication) [publication]Menezes, T. and Costa, E. , "Artificial Brains as Networks of Computational Building Blocks", in 5th European Conference on Complex Systems, 2008 2007(2 publications) [publication]Menezes, T. and Costa, E. , "The Gridbrain: an Heterogeneous Network for Open Evolution in 3D Environments", in The First IEEE Symposium on Artificial Life, 2007 [publication]Menezes, T. and Costa, E. , "Designing for Surprise", in ECAL 2007, 2007 [citation][year=2009]uan Ramón Rabuñal Dopico (University of Coruña, Spain); Javier Pereira Loureiro (University of Coruña, Spain); Mónica Miguélez Rico (University of Coruña, Spain), Simulation of the Action Potential in the Neuron's Membrane in Artificial Neural Networks, in Advancing Artificial Intelligence through Biological Process Applications, Ana B. Porto Pazos (Coruna University, Spain); Alejandro Pazos Sierra (Coruna University, Spain); Washington Buño Buceta (Cajal Institute, Spanish Council for Scientific Research, Spain) (Eds.), Cap V, pp 74-93, 2009. 2006(4 publications) [publication]Menezes, T. and Tiago Baptista and Costa, E. , "Towards the Generation of Complex Game Worlds", in IEEE Symposium on Computational Intelligence and Games, 2006 [citation][year=2012]Cardamone, L. (2012), ‘Evolutionary Learning and Search-Based Content Generation in Computer Games’, Plitecnico di Milano. [citation][year=2012]Johansson, D. (2012). 'Complex Systems in Video Games-a literature survey'. [publication]Menezes, T. and Costa, E. , "A First Order Language to Coevolve Agents in Complex Social Simulations", in European Conference on Complex Systems 2006, 2006 [publication]Menezes, T. and Tiago Baptista and Costa, E. , "Bitbang'a Library for Modern Game AI", in International Digital Games Conference (iDiG 2006), 2006 [publication]Tiago Baptista and Menezes, T. and Costa, E. , "BitBang: A Model and Framework for Complexity Research", in European Conference on Complex Systems 2006, 2006 [citation][year=2013]Caillou, P., Gil-Quijano, J., & Zhou, X. (2013). 'Automated observation of multi-agent based simulations: a statistical analysis approach'. Studia Informatica Universalis. [citation][year=2012]Caillou, P. and Gil-Quijano, J. (2012), ‘Description automatique de dynamiques de groupes dans des simulations à base d'agents’, JFSMA 2012. [citation][year=2011]Haidar, A., An Adaptive Document Classifier Inspired by T-Cell Cross Regulation in the Immune System, PhD Thesis (Indiana Univeristy, 2011). PhD Theses 2009(1 publication) [publication]Menezes, T. , "Evolutionary Computational Intelligence for Multi-Agent Simulations", 2009