Journal Articles 2019(1 publication) [publication]Vahldick, A. and Farah, P.R. and Marcelino, M.J.P. and Antonio Jose Mendes , "NoBug’s Snack Bar: A Computational Thinking Serious Game as an Educational Platform", IEEE Latin America Transactions, vol. 17, pp. 473-484, 2019 2017(1 publication) [publication]Vahldick, A. and Antonio Jose Mendes and Marcelino, M.J.P. , "Dynamic Difficulty Adjustment through a Learning Analytics Model in a Casual Serious Game for Computer Programming Learning", EAI Endorsed Transactions on Serious Games, vol. 4, 2017 Conference Articles 2016(3 publications) [publication]Vahldick, A. and Antonio Jose Mendes and Marcelino, M.J.P. , "Learning Analytics Model in a Casual Serious Game for Computer Programming Learning", in 6th EAI International Conference on Serious Games, Interaction and Simulation, 2016 [publication]Vahldick, A. and Antonio Jose Mendes and Marcelino, M.J.P. , "Towards a Constructionist Serious Game Engine", in International Conference on Computer Systems and Technologies - CompSysTech'16, 2016 [publication]Vahldick, A. and Antonio Jose Mendes and Marcelino, M.J.P. and Farah, P.R. , "Pensamento Computacional Praticado com um Jogo Casual Sério no Ensino Superior", in 24º WEI - Workshop sobre Educação em Computação (XXXVI Congresso da Sociedade Brasileira de Computação), 2016 2015(2 publications) [publication]Vahldick, A. and Antonio Jose Mendes and Marcelino, M.J.P. and Hogenn, M. and Schoeffel, P. , "Testando a Diversão em um Jogo Sério para o Aprendizado Introdutório de Programação", in 23º WEI - Workshop sobre Educação em Computação, (XXXV Congresso da Sociedade Brasileira de Computação), 2015 [publication]Vahldick, A. and Antonio Jose Mendes and Marcelino, M.J.P. , "Analysing the Enjoyment of a Serious Game for Programming Learning With two Unrelated Higher Education Audiences", in European Conference on Games Based Learning, 2015 2014(1 publication) [publication]Vahldick, A. and Antonio Jose Mendes and Marcelino, M.J.P. , "A review of games designed to improve introductory computer programming competencies", in 44th Annual Frontiers in Education (FIE’14) Conference, 2014 [citation][year=2015]Scott, M., Self-beliefs in the introductory programming lab and game-based fantasy role-play, Tese de Doutoramento, Brunel University London. [citation][year=2015]Campos, A., Batista, E., Signoretti, A. Gardiman, R., Madeira, C., Gamifying Activities in a Higher Education Course. In Proceedings of the 9th European Conference on Games Based Learning, Noruega, Outubro de 2015. [citation][year=2015]Campos, A., Gardiman, R., Madeira, C., Uma ferramenta gamificada de apoio à disciplina introdutória de programação, Workshop sobre Educação em Computação, Julho 2015. Book Chapters 2017(1 publication) [publication]Vahldick, A. and Antonio Jose Mendes and Marcelino, M.J.P. , "Principles of a Casual Serious Game to Support Introductory Programming Learning in Higher Education", in Gamification-Based E-Learning Strategies for Computer Programming Education, vol. 1, pp. 53-78, 2017