Bitbang'a Library for Modern Game AI
Authors
Abstract
In this paper we present a general purpose game AI library implementing a modern agent based model. We discuss the conceptual model underlying the library and the technical issues related to its use. We present the principles gathered from the science of complexity and bio-inspired computation that guide the research of what this library is a part of, and several scientific research applications are also addressed. Implications for game design and practical use scenarios are given.
Subject
Evolutionary and Complex Systems
Conference
International Digital Games Conference (iDiG 2006), September 2006
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