The science of complexity has been gaining momentum. It spans multiple areas of research and, most of them, use computer generated models to try to reproduce and thus study the phenomena. We describe a framework — BitBang — that aims to provide a base system in which to implement these models. This framework is agent-based, with roots in Alife systems. The framework provides a generic model upon which one can implement the desired system. It started as an effort to apply complexity science to modern computer games, and thus it provides an integration with modern 3D and physical engines. This can offer an added realism to the visualisation, but also adds details to the model being studied. As an example of the possible uses of this framework, we present a research scenario that tries to study the emergence of complexity underlying circadian clocks.
Keywords
complex systems, multi-agent systems
Subject
Evolutionary and Complex Systems
Conference
European Conference on Complex Systems 2006, September 2006
Cited by
Year 2013 : 1 citations
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