CISUC

Online Experimentation: Experiment@Portugal-2012

Authors

Abstract

Online experimentation comprises remote and virtual experimentation aided by virtual reality components, augmented reality, sensorial devices, live videos and other tools as interactive videos and serious games which promote user immersion in virtual environments recreating the real experience. Calouste Gulbenkian Foundation (FCG) has recognized in online experimentation its credits with relevance in today's education as future pillars in industry, in research and in medicine either in training or in specific applications. The Portuguese consortium of online experimentation, created in 2011, is now potentiated by some additional resources of online experimentation based in new different technologies and contributing for STEM, higher education, lifelong learning and dissemination. In a continuous effort the Portuguese Consortium has been supported by Calouste Gulbenkian Foundation. The present work pretends to make a follow up of these developments in the context of the Experiment@Portugal 2012 project.

Keywords

online experimentation, virtual reality, augmented reality, interactive videos, haptic interfaces

Subject

Online experimentation

Related Project

Experiment@Portugal'2012

Conference

Int. Conference on Remote Engineering and Virtual Instrumentation – REV’2014, February 2014

DOI


Cited by

Year 2016 : 3 citations

 Maiti, Ananda, Alexander Kist, and Mark Smith. "Key aspects of integrating augmented reality tools into peer-to-peer remote laboratory user interfaces." Remote Engineering and Virtual Instrumentation (REV), 2016 13th International Conference on. IEEE, 2016.

 Smith, Mark, et al. "Augmented and Mixed Reality Features and Tools for Remote Laboratory Experiments." International Journal of Online Engineering 12.7 (2016).

 Baj?i, Brajan, et al. "Remote system for measuring geometric tolerances: Roundness." Remote Engineering and Virtual Instrumentation (REV), 2016 13th International Conference on. IEEE, 2016.