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Comparison of Gesture, Gamepad, and Gaze-based Locomotion for VR Worlds

Authors

Abstract

In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomo- tion techniques – gaze-directed locomotion and gamepad-based lo- comotion. We performed a user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort question- naire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques.

Keywords

Interaction Device, Leap Motion, HCI,Virtual Reality, Locomotion, Performance Measurement

Subject

HCI

Conference

22nd ACM Conference on Virtual Reality Software and Technology - VRST '16, November 2016

DOI


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