Partially Interactive Evolutionary Artists
Authors
Abstract
User fatigue is probably the most pressing problem in currentInteractive Evolutionary Computation systems. To address it we
propose the use of automatic seeding procedure, phenotype filters, and
partial automation fitness assignment. We test this approaches in the
visual arts domain. To further enhance interactive evolution applications
in aesthetic domains, we propose the use of artificial art critics ' systems
that perform stylistic and aesthetic valuations of art ' presenting
experimental results.
Subject
Evolutionary ArtJournal
New Generation Computing, Special Issue on Interactive Evolutionary Computation, H. Takagi, January 2005Cited by
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