CISUC

All the truth about NEvAr

Authors

Abstract

The use of Evolutionary Computation approaches to generate images has
reached a great popularity. This led to the emergence of a new art form ' Evolutionary
Art ' and to the proliferation of Evolutionary Art Tools. In this paper, we present an
Evolutionary Art Tool, NEvAr, the experimental results achieved, and the work
methodology used to generate images. In NEvAr, useful individuals are stored in a
database in order to allow their reuse. This database is playing an increasingly important
role in the creation of new images, which led us to the development of automatic
seeding procedures, also described. The automation of fitness assignment is one of our
present research interests. We will, therefore, describe some preliminary results
achieved with our current approach to automatic evaluation.

Related Project

NEvAr - Neuro Evolutionary Art

Journal

Applied Intelligence, Vol. 16, #2, pp. 101-119, Bentley, P. Corne, D., January 2002

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Cited by

Year 2016 : 1 citations

 Jordanous, Anna. "Four PPPPerspectives on computational creativity in theory and in practice." Connection Science (2016): 1-23.

Year 2015 : 3 citations

 Evolving symmetric and balanced art
E den Heijer - Computational Intelligence, 2015 - Springer

 Exploring non-photorealistic rendering with genetic programming
M Baniasadi, BJ Ross - Genetic Programming and Evolvable Machines, 2015 - Springer

 Stakeholder Groups in Computational Creativity Research and Practice
S Colton, A Pease, J Corneli, M Cook… - Computational Creativity …, 2015 - Springer

Year 2014 : 1 citations

 den Heijer, Eelco, and A. E. Eiben. "Investigating aesthetic measures for unsupervised evolutionary art." Swarm and Evolutionary Computation (2014).

Year 2013 : 8 citations

 Galanter, Philip. "Xepa: Intelligent sculptures as experimental platforms for computational aesthetic evaluation." Proceedings of the IEEE VIS Arts Program (VISAP) (2013).

 den Heijer, Eelco. Autonomous Evolutionary Art. PhD Thesis, Vrije Universiteit. 2013

 ** Norton, David, Derrall Heath, and Dan Ventura. "Finding creativity in an artificial artist." The Journal of Creative Behavior 47.2 (2013): 106-124.

 ** Galanter, Philip. "Computational aesthetic evaluation: automated fitness functions for evolutionary art, design, and music." Proceeding of the fifteenth annual conference companion on Genetic and evolutionary computation conference companion. ACM, 2013.

 ** Byrne, Jonathan, et al. "A methodology for user directed search in evolutionary design." Genetic Programming and Evolvable Machines (2013): 1-28.

 **den Heijer, Eelco. "Evolving glitch art." Evolutionary and Biologically Inspired Music, Sound, Art and Design. Springer Berlin Heidelberg, 2013. 109-120.

 **Klapaukh, Roman, Will N. Browne, and Mengjie Zhang. "The effect of primitive sets on the expression of evolved images." Evolutionary Computation (CEC), 2013 IEEE Congress on. IEEE, 2013.

 **Li, Yang, et al. "Learning aesthetic judgements in evolutionary art systems." Genetic Programming and Evolvable Machines: 1-23.

Year 2012 : 15 citations

 Heijer, E.D.,"Evolving art using measures for symmetry, compositional balance and liveliness", 2012, "IJCCI 2012 - Proceedings of the 4th International Joint Conference on Computational Intelligence", 52, 61,1, "http://www.scopus.com/inward/record.url?eid=2-s2.0-84875113206&partnerID=40&md5=e89cc4a816cffb824f7a29899da677d8", Conference Paper,Scopus

 Byrne, Jonathan. Approaches to Evolutionary Architectural Design Exploration Using Grammatical Evolution. Diss. Ph. D. thesis, University College Dublin, Ireland, 2012.

 Smith, Adam Marshall, and Michael Adviser-Mateas. Mechanizing exploratory game design. Diss. PhD thesis, University of California, Santa Cruz, 2012.

 ** McCormack, Jon. "Creative ecosystems." Computers and Creativity. Springer Berlin Heidelberg, 2012. 39-60.

 ** Liapis, Antonios, G. Yannakakis, and Julian Togelius. "Adapting models of visual aesthetics for personalized content creation." (2012): 1-1.

 ** Kowaliw, Taras, Alan Dorin, and Jon McCormack. "Promoting creative design in interactive evolutionary computation." IEEE transactions on evolutionary computation 16.4 (2012): 523.

 ** Colton, Simon. "The painting fool: Stories from building an automated painter." Computers and creativity. Springer Berlin Heidelberg, 2012. 3-38.

 ** Galanter, Philip. "Computational aesthetic evaluation: past and future." Computers and Creativity. Springer Berlin Heidelberg, 2012. 255-293.

 ** Ekárt, Anikó, et al. "Modelling the underlying principles of human aesthetic preference in evolutionary art." Journal of Mathematics and the Arts 6.2-3 (2012): 107-124.

 **Unemi, Tatsuo. "SBArt4 for an automatic evolutionary art." Evolutionary Computation (CEC), 2012 IEEE Congress on. IEEE, 2012.

 **den Heijer, Eelco, and A. E. Eiben. "Evolving pop art using scalable vector graphics." Evolutionary and Biologically Inspired Music, Sound, Art and Design. Springer Berlin Heidelberg, 2012. 48-59.

 ** den Heijer, Eelco, and A. E. Eiben. "Using Scalable Vector Graphics to evolve art." (2012).

 **Frade, Miguel, F. Fernandez de Vega, and Carlos Cotta. "Aesthetic Terrain Programs database for creativity assessment." Computational Intelligence and Games (CIG), 2012 IEEE Conference on. IEEE, 2012.

 **Smith, Adam Marshall. DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE. Diss. UNIVERSITY OF CALIFORNIA, 2012.

 **Li, Yang. "Adaptive learning evaluation model for evolutionary art." Evolutionary Computation (CEC), 2012 IEEE Congress on. IEEE, 2012.

Year 2011 : 12 citations

 Li, Y., Hu, C.-J., Pang, J.-Q.,"Using aesthetic learning model to create art",2011,"ECTA 2011 FCTA 2011 - Proceedings of the International Conference on Evolutionary Computation Theory and Applications and International Conference on Fuzzy Computation Theory and Applications",,,,174,183,,1,"http://www.scopus.com/inward/record.url?eid=2-s2.0-84862220449&partnerID=40&md5=2bf764f49a132de4d50c72d0eaac7157",Conference Paper,Scopus

 Hoover, A.K., Szerlip, P.A., Stanley, K.O.,"Interactively evolving harmonies through functional scaffolding", 2011, Genetic and Evolutionary Computation Conference, GECCO'11, 387,394,3,"http://www.scopus.com/inward/record.url?eid=2-s2.0-84860400839&partnerID=40&md5=7b8ee2feefd1704f163d2cdb14dd18a2",Conference Paper,Scopus

 S. Bergen and B.J. Ross. "Evolutionary Art Using Summed Multi-Objective Ranks". GENETIC PROGRAMMING THEORY AND PRACTICE VIII Genetic and Evolutionary Computation, 2011, Volume 8, 227-244, DOI: 10.1007/978-1-4419-7747-2_14

 — J. Secretan, N. Beato, D. B. D’Ambrosio, A. Rodriguez, A. Campbell, J. T. Folsom-Kovarik, and K. O. Stanley. Picbreeder: A case study in collaborative evolutionary exploration of design space. Evol. Comput., 19(3):373–403, September 2011;

 — S. Bergen and B. J. Ross. Automatic and interactive evolution of vector graphics images with genetic algorithms. Technical Report CS-11-01, Brock University, 2011;

 — A. Ekárt, D. Sharma, and S. Chalakov. Modelling human preference in evolutionary art. In C. D. Chio, A. Brabazon, G. A. D. Caro, R. Drechsler, M. Farooq, J. Grahl, G. Greenfield, C. Prins, J. Romero, G. Squillero, E. Tarantino, A. G. Tettamanzi, N. Urquhart, and A. S ?ima Uyar, editors, Applications of Evolutionary Computation, volume 6625 of Lecture Notes in Computer Science, pages 303–312. Springer, 2011

 - Amy K. Hoover, Paul A. Szerlip, Kenneth O. Stanley, Interactively evolving harmonies through functional scaffolding. GECCO 2011, Proceedings, Dublin, Ireland, July 12-16, 2011

 Smith, Adam M., and Michael Mateas. "Answer set programming for procedural content generation: A design space approach." Computational Intelligence and AI in Games, IEEE Transactions on 3.3 (2011): 187-200.

 Smith, Adam M., and Michael Mateas. "Knowledge-level creativity in game design." Proc. of the 2nd International Conference in Computational Creativity (ICCC 2011). 2011.

 Jensen, Johannes Høydahl. Evolutionary Music Composition: A Quantitative Approach. Diss. Norwegian University of Science and Technology, 2011.

 Jordanous, A. Evaluating computational creativity: a Standardised Procedure for Evaluating Creative Systems and its application. Diss. Ph. D. thesis. University of Sussex. Brighton, UK, 2011.

 Trist, Karen, Vic Ciesielski, and Perry Barile. "An artist's experience in using an evolutionary algorithm to produce an animated artwork." International Journal of Arts and Technology 4.2 (2011): 155-167.

Year 2010 : 5 citations

 E. den Heijer and A. E. Eiben. Comparing aesthetic measures for evolutionary art. In C. D. Chio, A. Brabazon, G. A. D. Caro, M. Ebner, M. Farooq, A. Fink, J. Grahl, G. Greenfield, P. Ma- chado, M. O’Neill, E. Tarantino, and N. Urquhart, editors, Applications of Evolutionary Com- putation, EvoApplications 2010: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoMUSART, and EvoTRANSLOG, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part II, volume 6025 of Lecture Notes in Computer Science, pages 311–320. Springer, 2010;

 E. den Heijer and A. E. Eiben. Using aesthetic measures to evolve art. In IEEE Congress on Evolutionary Computation, pages 1–8. IEEE, 2010;

 Y. Li and C.-J. Hu. Aesthetic learning in an interactive evolutionary art system. In C. D. Chio, A. Brabazon, G. A. D. Caro, M. Ebner, M. Farooq, A. Fink, J. Grahl, G. Greenfield, P. Machado, M. O’Neill, E. Tarantino, and N. Urquhart, editors, Applications of Evolutionary Computation, Evo- Applications 2010: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoMUSART, and EvoTRANSLOG, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part II, volume 6025 of Lecture Notes in Computer Science, pages 301–310. Springer, 2010;

 D. L. Atkins, R. Klapaukh, W. N. Browne, and M. Zhang. Evolution of aesthetically pleasing images without human-in-the-loop. In IEEE Congress on Evolutionary Computation, pages 1–8. IEEE, 2010;

 P. L. de Moraes. Motion synthesis for non-humanoid virtual characters. Master’s thesis, PUC- Rio, 2010;

Year 2009 : 4 citations

 Simon Colton, Pedro Torres: Evolving Approximate Image Filters. Lecture Notes in Computer Science, 2009, Volume 5484/2009, 467-477, 2009

 Palle Dahlstedt: On the Role of Temporary Storage in Interactive Evolution. EvoWorkshops 2009:478-487

 Perry Barile, Vic Ciesielski, Marsha Berry, and Karen Trist. 2009. Animated drawings rendered by genetic programming. In Proceedings of the 11th Annual conference on Genetic and evolutionary computation (GECCO '09). ACM, New York, NY, USA, 939-946. DOI=10.1145/1569901.1570030 http://doi.acm.org/10.1145/1569901.1570030

 Hastings, E.J.; Guha, R.K.; Stanley, K.O.; , "Automatic Content Generation in the Galactic Arms Race Video Game," Computational Intelligence and AI in Games, IEEE Transactions on , vol.1, no.4, pp.245-263, Dec. 2009
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Year 2008 : 4 citations

 Somlak Wannarumon, Erik L.J. Bohez and Kittinan Annanon (2008). Aesthetic evolutionary algorithm for fractal-based user-centered jewelry design. Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 22 , pp 19-39
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 T. Schnier, 2008: Evolving out of the Box NSF International Workshop Studying Design Creativity -Design Science, Computer Science, Cognitive Science and Neuroscience Approaches: The State of the Art Provence, France, 03/10/2008

 Bruno Feijó Marco Aurélio Pacheco* Pedro Luchini, Procedural Animation with Genetic Algorithms and Physics Simulation, SBgames 2008.

 Perry Barile, Victor Ciesielski, Karen Trist: Non-photorealistic Rendering Using Genetic Programming. SEAL 2008:299-308

Year 2007 : 7 citations

 Qinying Xu, Daryl D'Souza, and Vic Ciesielski. 2007. Evolving images for entertainment. In Proceedings of the 4th Australasian conference on Interactive entertainment (IE '07). RMIT University, Melbourne, Australia, Australia, , Article 26 , 8 pages.

 Ashlock, D. Jamieson, B., "Evolutionary computation to search Mandelbrot sets for aesthetic images", JOURNAL OF MATHEMATICS AND THE ARTS, VOL 1; NUMBER 3, pages 147-158, 2007

 Matthew Lewis, "Evolutionary Visual Art and Design", in "The Art of Artificial Evolution", Romero and Machado (Eds.), Natural Computing Series, Springer, 2007.

 C. Neufeld, B. J. Ross and W. Ralph, "The Evolution of Artistic Filters", in "The Art of Artificial Evolution", Romero and Machado (Eds.), Natural Computing Series, Springer, 2007.

 M. Hull, S. Colton. Towards a General Framework for Program Generation in Creative Domains. In Proceedings of the 4th International Joint Workshop on Computational Creativity. A. Cardoso and G. A. Wiggins (eds.). London, UK. 17-19 June, 2007.

 S. Wannarumon, "Aesthetic Evolutionary Approach for Jewelry Design based on IFS", PhD Thesis, SET : School of Engineering and Technology, 2007.

 Greenfield, G. R., "Co-evolutionary Methods in Evolutionary Art", in "The Art of Artificial Evolution", Romero and Machado (Eds.), Natural Computing Series, Springer, 2007.

Year 2006 : 1 citations

 B. Ross, W. Ralph and H. Zong. "Evolutionary Image Synthesis Using a Model of Aesthetics". CEC 2006, Vancouver, BC, July 2006.

Year 2005 : 2 citations

 Oliver Hoffmann, On Understanding Human-Computer Co-Creative Designing, In Computational and Cognitive Models of Creative Design VI, 2005

 Saez, Y., Isasi, P., Segovia, J., and Hernandez, J. C. 2005. Reference chromosome to overcome user fatigue in IEC. New Gen. Comput. 23, 2 (Jan. 2005), 129-142.

Year 2004 : 1 citations

 A. Hewgill and B.J. Ross. "Procedural 3D Texture Synthesis Using Genetic Programming". Computers and Graphics Journal, vol.28, n.4, 2004, pp.569-584.

Year 2003 : 5 citations

 Manaris, W., Vaughan, D., Wagner, C., Romero, J., Davis, R.: "Evolutionary Music and the Zipf-Mandelbrot Law: Progress towards Developing Fitness Functions for Pleasant Music?. EvoWorkshops, 2003, Springer Verlag.

 Chao, D. L. and Forrest, S.: "Information Immune Systems?. Genetic Programming and Evolvable Machines, 4(4):311-331. 2003.

 Lutton, E., Cayla, E., Chapuis, J.: "ArtiE-Fract: The Artist's Viewpoint?. Lecture Notes in Computer Science, Volume 2611, Pages 510 " 521, 2003.

 Sáez, Y., Sanjuán, O., Segovia, J., Isasi, P.: "Genetic Algorithms for the Generation of Models with Micropopulations?. Lecture Notes in Computer Science, Volume 2611, Pages 570 " 580, 2003.

 Hewgill, A., Ross, B. J.: "Procedural {3D} Texture Synthesis Using Genetic Programming?. TR: CS-03-06, Brock University, Department of Computer Science, 2003.