CISUC

An Inspection on a Deck for Sound Design in Games

Authors

Abstract

In the context of an initiative to empower non-expert practitioners to perform sound design in games, assisted by a pattern language approach, it is helpful to hold an instrument that fosters the contact with the design patterns. With such purpose, we have been working on a deck of cards, which is also subject to an appreciation for sound explorations as an integral part of game design. We present the current rationale for the design of the deck, evidencing its suitability to maintain sound design opportunities at reach, in an expeditious and non-intrusive manner. We also report an exercise of inspection of the deck, aiming at a first refinement through the identification of foremost hindrances in terms of perception and content interpretation.

Keywords

Deck, design patterns, design cards, game design, pattern language, sound design

Subject

Human-Computer Interaction

Conference

6th Audio Mostly Conference: A Conference on Interaction with Sound, September 2011


Cited by

Year 2015 : 1 citations

 McGregor, I. P., & Cunningham, S. (2015). Comparative Evaluation of Radio and Audio Logo Sound Designs. Journal of the Audio Engineering Society, 63(11), 876-888.

Year 2014 : 3 citations

 M Carron, F Dubois, N Misdariis, C Talotte, P Susini (2014). Designing sound identity: providing new communication tools for building brands corporate sound, in Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, ACM

 R Wetzel (2014). Introducing Pattern Cards for Mixed Reality Game Design, in Third Workshop on Design Patterns in Games, 2014 - fdg2014.org

 J Kwiatkowska, A Szóstek, D Lamas (2014). (Un)structured sources of inspiration: comparing the effects of game-like cards and design cards on creativity in co-design process, in Proceedings of the 13th Participatory Design Conference: Research Papers, 2014 - dl.acm.org