People
Licínio Roque
Home Page
http://www.dei.uc.pt/~lirMember
Information SystemsResearch interests
Information Systems Development (ISD); Context Engineering; Context Modelling; Context Engineering in e-Government, e-Learning and Entertainment; Socio-Technical Approaches to IS ResearchParticipatory Media; Ludological Learning Contexts; Game Design; Learning Games (Serious Games)
Human-Computer Interaction; Experience Design and Evaluation; Authoring Interfaces for Participatory, Contextual, End-User Design; Attention Models; Collaborative Authoring;
Business Modeling in Value Networks; WorkLoad Control in Distributed Production Networks of Make-To-Order SME; Information System Architectures for Agile Business Environments
Research Methods; Participatory Action Research; Ethnomethodology; Hermeneutics; Field Methods
Short Bio
Licínio Roque obtained a PhD in Informatics Engineering from the University of Coimbra while developing "Context Engineering", a socio-technical approach to information systems development. He is Assistant professor at University of Coimbra where he teaches post-graduate courses on Human-Computer Interaction, Game Studies and Development, Software Engineering and Information Systems Development. He is Adjunct Professor at Carnegie Mellon University Master on Software Engineering Programs. Over the past 10 years he did research and development on diverse forms of participatory media in several application fields: e-government, decision support systems, online learning and multiplayer online games. He currently advises PhD thesis in the fields of Information Systems Research, Human-Computer Interaction and Digital Games Research. He is co-founder of Tapestry Software and the Portuguese Society for the Science of Videogames (SPCV).National Projects
MobiWise: from mobile sensing to mobility advising
INSIGHTZAI - Machine Learning Modeling for Powerful Insights
International Projects
H2020-REMAP – Real-time Condition-based Maintenance for Adaptive Aircraft Maintenance Planning
Past Projects
KALEIDOSCOPE
SchoolSenses@Internet: children as multisensory geographic information creators through the use of information and communication technologies
Admitron - ICT in public administration
Floresta Viva - Learning Game for a Science Museum
Transcreativa
Adventure
Piloto Adventure
EDP MIT
Journal Articles
2018
(3 publications)- Pereira, L.L. and Portela, M. and Licinio Roque , "Machines of Disquiet: Textual Experience in the LdoD Archive", MATLIT: Materialities of Literature, vol. 6, pp. 59-71, 2018 [ DOI ]
- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Maturity in decision-making: a method to measure e-participation systems in virtual communities", International Journal of Web Based Communities, vol. 14, pp. 395-416, 2018
- Silva Neto, Helio and Cerejeira, J. and Licinio Roque , "Cognitive screening of older adults using serious games: An empirical study", Entertainment Computing, vol. 28, pp. 11-20, 2018 [ DOI ]
2017
(2 publications)- Lima, S. and Rocha, Á. and Licinio Roque , "An overview of OpenStack architecture: a message queuing services node", Cluster Computing (online), vol. 20170715, pp. 1-12, 2017 [ DOI ]
- Bandeirinha, R. and Faria, G. and Batista, H. and Licinio Roque and A.S. Almeida , "Knowledge transfer efficiency in EDP Distribuição (online tool)", CIRED-Open Access Proceedings Journal, vol. 2017, pp. 2804-2807, 2017
2016
(1 publication)2014
(2 publications)- Pereira, L.L. and Licinio Roque , "Fátima Postmortem", Online-Heidelberg Journal of Religions on the Internet, vol. 5, 2014
- Abrahão, A. and Cavalcanti, A. and Pereira, L.L. and Licinio Roque , "Accessibility Study of Touch and Gesture Interaction with Seniors", SBC Journal on Interactive Systems, vol. 5, 2014
2013
(1 publication)- Castelhano, N. and Silva, F. and Rezende, M. and Magalhães, L. and Licinio Roque , "Ludic Content in Multisensory Stimulation Environments: An Exploratory Study about Practice in Portugal", Occupational Therapy International, vol. 20, pp. 134-143, 2013 [ DOI ]
2012
(1 publication)2011
(1 publication)2010
(3 publications)- Valter Alves and Licinio Roque , "Notes on adopting auditory guidelines in a game design case", Revista de Ciências e Tecnologias de Informação e Comunicação do CETAC.MEDIA - Prisma.Com, vol. 10, 2010
- Craveirinha, R. and Licinio Roque , "Drama Online - a New Interactive Narrative Model designed for Online Play", Revista Prisma, 2010
- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Interaction and communication resources in collaborative e-democratic environments: The democratic citizenship community", Information Polity, vol. 15, pp. 73-88, 2010
2006
(1 publication)Conference Articles
2019
(3 publications)- Licinio Roque and Jorge C. S. Cardoso and Pereira, L.L. , "Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment", in Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '19 Extended Abstracts, 2019 [ DOI ]
- Mariana Seiça and Martins, P. and Licinio Roque and Amilcar Cardoso , "A sonification experience to portray the sounds of Portuguese consumption habits", in 25th International Conference on Auditory Display (ICAD 2019), 2019 [ DOI ]
- Almeida, A.S.P.d.S. and Licinio Roque and Paulo Rupino da Cunha , "From Hands-on Sessions to User Insights on Designing an Interactive System for Data Science", in Information Systems Development (ISD), 2019
2018
(2 publications)- A.S. Almeida and Licinio Roque and Paulo Rupino da Cunha , "How to Design An Interactive System for Data Science: A Literature Review", in 27th International Conference on Information Systems Development (ISD2018 - Designing digitalization), 2018 [ DOI ]
- Barreto, N.V. and Craveirinha, R. and Licinio Roque , "Validating the Creature Believability Scale for Videogames", in International Conference on Entertainment Computing, 2018
2017
(6 publications)- Barreto, N. and Craveirinha, R. and Licinio Roque , "Designing a Creature Believability Scale for Videogames", in Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings, 2017 [ DOI ]
- Castelhano, N. and Licinio Roque , "Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments", in CHI PLAY'17, 2017 [ DOI ]
- Hajinejad, N. and Grüter, . and Licinio Roque , "Prototyping sonic interaction for walking", in Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
- Ferreira, A.R. and Licinio Roque , "Informa\ccão em Silos: o contributo das Humanidades Digitais para a Desconstru\ccão dos Silos de Informa\ccão nas Organiza\ccões (Poster)", in VIII Encontro Ibérico EDICIC 2017, 2017
- Neto, A.J.R. and Borges, M.M. and Licinio Roque , "Preliminary Study About the Applicability of a Service-Oriented Architecture in the Oais Model Implementation", in Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017 [ DOI ]
- Almeida, A.V.d. and Borges, M.M. and Licinio Roque , "The European Open Science Cloud: A New Challenge for Europe", in Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017 [ DOI ]
2016
(5 publications)- Craveirinha, R. and Barreto, N.V. and Licinio Roque , "Towards a Taxonomy for the Clarification of PCG Actors' Roles", in 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
- Silva Neto, Helio and Licinio Roque , "Design and Evaluation of Serious Games for Cognitive Diagnosis and Stimulation with Older Adults: A Preliminary Study", in XV Simpósio Brasileiro de Jogos e Entretenimento Digital, 2016
- Silva Neto, Helio and Licinio Roque , "Cow Milking Game: Evaluating a Serious Game for Cognitive Stimulation with an Elderly Population", in Proceedings of the International Symposium on Interactive Technology and Ageing Populations - ITAP, 2016 [ DOI ]
- Licinio Roque and Craveirinha, R. , "Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study", in 13th International Conference on Advances in Computer Entertainment Technology, 2016 [ DOI ]
- Hajinejad, N. and Grüter, . and Licinio Roque and Bogutzky, S. , "GangKlang: Facilitating a Movement-oriented Walking Experience Through Sonic Interaction", in Proceedings of the Audio Mostly 2016, 2016 [ DOI ]
2015
(5 publications)- Ana Paula Varela P. Afonso and Licinio Roque , "Reflections on playfulness, imagination and creativity, their relations and open questions", in 10ª Conferência Ibérica de Sistemas e Tecnologias de Informação Águeda, Portugal 17 a 20 de Junho de 2015, 2015 [ DOI ]
- Craveirinha, R. and Licinio Roque , "Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design", in Entertainment Computing-ICEC 2015, 2015 [ DOI ]
- Craveirinha, R. and Licinio Roque , "Designing Games with Procedural Content Generation: An Authorial Approach", in 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing System, 2015
- Castelhano, N. and Licinio Roque , "The “Malha” project: A game design proposal for multisensory stimulation environments", in Information Systems and Technologies (CISTI), 2015
- Barreto, N.V. and Macedo, L. and Penousal Machado and Licinio Roque , "Incorporation of Emotions in the Orphibs' Agent Architecture", in The European Conference on Artificial Life 2015, 2015
2014
(10 publications)- Cavalcanti, A. and Castelhano, N. and Nunes, E. and Pereira, L.L. and Abrahão, A. and Licinio Roque , "Processo de Design de um Jogo para Ambientes Multissensoriais", in Computers on the Beach, Florianopolis, Brazil , 2014
- Nunes, E. and Nunes, F.d.L.d.S. and Licinio Roque , "Um Estudo Experimental sobre a Captura Automática dos Dados de Interação em Ambientes Virtuais Tridimensionais", in IHC '14: Proceedings of the XIII Simpósio Brasileiro Sobre Fatores Humanos em Sistemas Computacionais, Foz do Iguaçu, Paraná, Brazil, ACM, 2014
- Pires, D. and Valter Alves and Licinio Roque , "A software architecture for dynamic enhancement of soundscapes in games", in Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, Aharus, DK, ACM, 2014
- Nunes, E. and Nunes, F.d.L.d.S. and Licinio Roque and Tori, R. , "An approach to Assessment of Knowledge Acquisition by using Three-Dimensional Virtual Learning Environment", in FIE 2014: Proceedings of the 44th Annual Frontiers in Education (FIE), Pages: 1-8, Madrid, Spain, 2014
- Barreto, N.V. and Macedo, L. and Licinio Roque , "MultiAgent System Architecture in Orphibs II", in Artificial Life 14: International Conference on the Synthesis and Simulation of Living Systems, 2014
- Barreto, N. and Amilcar Cardoso and Licinio Roque , "Computational Creativity in Procedural Content Generation: A State of the Art Survey", in Videojogos 2014, 2014
- Barreto, N.V. and Licinio Roque , "A Survey of Procedural Content Generation tools in Video Game Creature Design", in Second Conference on Computation Communication Aesthetics and X, 2014
- Barreto, N.V. and Amilcar Cardoso and Licinio Roque , "Computational Creativity in Procedural Content Generation: A State of the Art Survey", in Conferência de Ciências e Artes dos Videojogos, 2014
- Silva Neto, Helio and Licinio Roque , "Senior Care Clinic - Modeling a Cognitive Assessment System", in XIII SBGames, 2014
- Silva Neto, Helio and Licinio Roque , "Experiência dos Jogos Digitais aplicados ao Envelhecimento Ativo", in XIII Simpósio Brasileiro de Jogos e Entretenimento Digital , 2014
2013
(12 publications)- Valter Alves and Licinio Roque , "Design Patterns in Games: the case for Sound Design", in DPG 2013 - 2nd Workshop on Design Patterns in Games, co-located with FDG 2013 - 8th International Conference on the Foundations of Digital Games, 2013
- Pires, D. and Valter Alves and Licinio Roque , "Dynamic enhancement of videogame soundscapes", in Audio Mostly 2013, the 8th Conference on Interaction with Sound, 2013
- Pires, D. and Valter Alves and Licinio Roque , "Uma Proposta de Arquitectura para Composição Dinâmica de Soundscapes em Videojogos", in Videojogos2013, Conferência de Ciências e Artes dos Videojogos, 2013
- Craveirinha, R. and Santos, L.L. and Licinio Roque , "An Author-Centric Approach to Procedural Content Generation", in ACE 2013 the10th International Conference in Advances in Computer Entertainment Technology, 2013
- Nunes, E. and Nunes, F.S.L. and Licinio Roque , "Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: a Case Study Using a Three-dimensional Atlas of Anatomy", in AMCIS 2013 the 19th Americas Conference on Information Systems, 2013
- Pereira, L.L. and Licinio Roque , "A Preliminary Evaluation of a Participation-centered Gameplay Experience Design Model", in SouthCHI 2013 International Conference on Human Factors in Computing and Informatics, 2013
- Pereira, L.L. and Licinio Roque , "Gameplay experience evaluation centered on participation: the fátima game design case", in CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), 2013
- Pereira, L.L. and Licinio Roque , "Understanding the Videogame Medium through Perspectives of Participation", in DIGRA 2013 International Conference, 2013
- Pires, D. and Pereira, L.L. and Craveirinha, R. and Licinio Roque , "The Blindfold Soundscape Game: A Case for Participation-Centered Gameplay Experience Design and Evaluation", in 8th Audio Mostly Conference: A Conference on interaction with Sound, 2013
- Pereira, L.L. and Santa, P.M. and Licinio Roque , "What You Draw Is What You Play: a natural approach to participatory game creation", in 9th Student Interaction Design Research conference, Aarhus University, Denmark, 2013
- Craveirinha, R. and Licinio Roque , "Our Ludic Sins – A Survey on our Belief in Videogame Axioms", in Videojogos 2013, 2013
- Barreto, N.V. and Licinio Roque , "An Interaction Design Model for a Petri Net based Behavior Editor", in Conferência de Ciência e Artes dos Videojogos, 2013
2012
(3 publications)- Pereira, L.L. and Licinio Roque , "Towards a game experience design model centered on participation", in The 30th ACM Conference on Human Factors in Computing Systems CHI2012 Extended Abstracts, Austin, Texas, USA, 2012
- Almeida, S.J. and Veloso, A. and Mealha, Ó. and Licinio Roque and Moura, A. , "A Video Game Level Analysis Model Proposal", in 16th International Conference on Information Visualisation (IV), 2012
- Pereira, L.L. and Licinio Roque , "Defining Gameplay Metrics from a Participation-centered Perspective ", in Fun and Games 2012 Workshop on Player Experience in Videogames, Toulouse, France, 2012
2011
(7 publications)- Valter Alves and Licinio Roque , "An Inspection on a Deck for Sound Design in Games", in 6th Audio Mostly Conference: A Conference on Interaction with Sound, 2011
- Valter Alves and Licinio Roque , "A Deck for Sound Design in Games - Enhancements based on a Design Exercise", in 8th International Conference on Advances in Computer Entertainment Technology - ACE 2011, 2011
- Almeida, S.J. and Veloso, A. and Mealha, Ó. and Licinio Roque , "The Eyes and Games: A Survey of Visual Attention and Eye Tracking Input in Video Games", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011
- Craveirinha, R. and Licinio Roque , "Zero Lecture in Game Design", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011
- Castelhano, N. and Licinio Roque , "LED-ME Project - A Game Design Report", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011
- Pereira, L.L. and Licinio Roque , "Um Modelo de Game Design orientado à Participação", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011
- Penicheiro, F. and Licinio Roque , "Contributos metodológicos para a implementação de uma aprendizagem baseada em jogos na aula de história", in X Simpósio Brasileiro de Games e Entretenimento Digital, 2011
2010
(7 publications)- Valter Alves and Licinio Roque , "A Pattern Language for Sound Design in Games", in 5th Audio Mostly Conference: A Conference on Interaction with Sound, 2010
- Valter Alves and Licinio Roque , "Empowering independent game developers to perform sound design", in Videojogos2010 - 3ª Conferência de Ciências e Artes dos Videojogos, 2010
- Santos, S. and Licinio Roque , "Ensaio de Reescrita de Comportamentos em Videojogos com Base no Ajuste e Computação de Modelos de Petri Net", in IX Simpósio Brasileiro de Games e Entretenimento Digital, 2010
- Craveirinha, R. and Licinio Roque , "Looking for the Heart of Interactive Media - Reflections on Video Games Emotional Expression", in Fun and Games Conference 2010, Leuven, 2010
- Licinio Roque , "Early Game Design Rehearsal with Paper Prototyping", in IX Simpósio Brasileiro de Games e Entretenimento Digital, 2010
- Penicheiro, F. and Carvalho, J. and Licinio Roque , " Um estudo das dinâmicas de apropriação do jogo Portugal 1111 - A Conquista de Soure em contexto escolar", in IX Simpósio Brasileiro de Games e Entretenimento Digital, 2010
- Costa, R. and Alves, G. and Mario Zenha-Rela and Licinio Roque , "Contextual Analysis of Remote Experimentation Using the Actor-Network Theory", in ECEL2010, 2010
2009
(11 publications)- Castelhano, N. and Licinio Roque , "The integration of the Computer-mediated Ludic Experience in Multisensory Environments", in DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009
- Valter Alves and Licinio Roque , "A Proposal of Soundscape Design Guidelines for User Experience Enrichment", in 4th Audio Mostly Conference: A Conference on Interaction with Sound, 2009
- Valter Alves and Licinio Roque , "Notes on adopting auditory guidelines in a game design case", in Videojogos2009 - 2ª Conferência de Ciências e Artes dos Videojogos, 2009
- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Identifying discourse mistakes in web debates: moderation in the DCC", in Annual ACM Symposium on Applied Computing, 2009
- Araújo, M.E. and Licinio Roque , "Modeling Games with Petri Nets", in DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theor, 2009
- Pereira, L.L. and Licinio Roque , "Design Guidelines for Learning Games: the Living Forest Game Design Case", in DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009
- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Princípios para o projeto de comunidades virtuais governamentais com fins e-Democráticos", in I Workshop de Computação Aplicada em Governo Eletrónico, 2009
- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Democratic Citizenship Community: a social network to promote e-Deliberative process", in 10th International Digital Government Research Conference (dg.o), 2009
- Pereira, L.L. and Licinio Roque and Ribeiro, B. , "Classificação da estratégia de jogo utilizando Radial Basis Function e Support Vector Machines", in Videojogos 2009, 2009
- Sousa, J. and Craveirinha, R. and Licinio Roque , "Games as Interactive Art - a Design Experiment", in Videojogos 2009, 2009
- Araújo, M.E. and Licinio Roque , "Uma proposta metodológica para organizar o desenvolvimento de jogos originais", in Videojogos 2009, 2009
2008
(3 publications)- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Measuring the e-Participation in Decision-Making Processes Through Online Surveys", in International Conference on Enterprise Information Systems, 2008
- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Struturing e-Deliberative Process with Online Surveys: Methodology and Evaluation", in 7th International Conference of Electronic Government, 2008
- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Comunidade Democrática Cidadã (CDC): um ambiente para consulta e votação na Web", in Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais, 2008
2007
(3 publications)- Alves, T. and Licinio Roque , "Because Players Pay: The Business Model Influence on MMOG Design", in DiGRA2007 - Digital Games Research Association, 2007
- Tavares, J.P.d.S.S. and Licinio Roque , "Games 2.0: Participatory Game Creation", in SBGames2007, 2007
- Maciel, C. and Licinio Roque and Garcia, A.C.B. , "Democratic Citizenship Community: an e-Democratic application", in ESF-LiU Electronic Democracy: Achievements and Challenges, 2007
2005
(4 publications)- Licinio Roque , "A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences", in DiGRA 2005 Conference: Changing Views - Worlds in Play, 2005
- Gil, R. and Tavares, J.P.d.S.S. and Licinio Roque , "Architecting Scalability for Massively Multiplayer Online Gaming Experiences", in DiGRA 2005 Conference: Changing Views - Worlds in Play, 2005
- Tavares, J.P.d.S.S. and Gil, R. and Licinio Roque , "Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure", in DiGRA 2005 Conference: Changing Views - Worlds in Play, 2005
- Alves, T. and Licinio Roque , "Using Value Nets to Map Emerging Business Models in Massively Multiplayer Online Games", in PACIS 2005, 2005
2004
(2 publications)- Licinio Roque and A.S. Almeida and Figueiredo, A. D. , "Context engineering: An IS Development Research Agenda", in European Conference on Information Systems, ECIS 2004, 2004
- Licinio Roque , "Creative Grips and Emancipatory Movements: a Sociotechnical Conjecture about Development Approaches and Online Game Experiences", in Games2004 - Workshop Entretenimento Digital e Jogos Interactivos, 2004
2003
(1 publication)2002
(3 publications)- Licinio Roque and A.S. Almeida , "The Context Engineering Approach", in ICEIS2002, 2002
- A.S. Almeida and Licinio Roque , "Some Reflections on IS development as Operator of Organisational Change - A perspective based on Activity Theory and Expansive Learning", in ICEIS2002, 2002
- Licinio Roque , "Teaching and learning engineering design through active socio-technical contexting", in International Conference on Engineering Education, 2002
2001
(3 publications)- Licinio Roque and Andrade, V. and A.S. Almeida , "A Engenharia do Contexto Educativo", in II Conferência Internacional Challenges 2001/ Desafios 2001, 2001
- Licinio Roque and A.S. Almeida , "Engenharia do Contexto: um modelo de intervenção sócio-técnica", in 2ª Conferência da Associação Portuguesa de Sistemas de Informação, 2001
- A.S. Almeida and Licinio Roque , "A Actividade de Desenvolvimento de SI enquanto operador de mudança organizacional: uma perspectiva baseada na Teoria de Actividade e no modelo de Aprendizagem Expansiva", in 2ª Conferência da Associação Portuguesa de Sistemas de Informação, 2001
2000
(2 publications)- A.S. Almeida and Licinio Roque , "Simpler, Better, Faster, Cheaper, Contextual: requirements analysis for a methodological approach to Interaction Systems development", 2000
- Licinio Roque and A.S. Almeida , "Towards the Design of Context", in Research Directions in Situated Computing Workshop at CHI 2000, 2000
1995
(1 publication)1994
(1 publication)Edited Books
2018
(1 publication)- Clua, E. and Licinio Roque and Lugmayr, A. and Tuomi, P. , Proceedings of the 17th IFIP TC 14 International Conference on Entertainment Computing , "Entertainment Computing - ICEC 2018", vol. 11112, 2018 [ DOI ]
2012
(1 publication)2011
(1 publication)Book Chapters
2019
(1 publication)- Marilia Curado and Madeira, H. and Paulo Rupino da Cunha and Bruno Cabral and David Perez Abreu and Barata, J. and Licinio Roque and Roger Immich , "Internet of Things", in Cyber Resilience of Systems and Networks, vol. 1, pp. 381-401, 2019 [ DOI ]
2017
(3 publications)- Silva Neto, Helio and Cerejeira, J. and Licinio Roque , "Serious Games for Cognitive Assessment with Older Adults: A Preliminary Study", in Entertainment Computing – ICEC 2017, vol. 1, pp. 97-112, 2017 [ DOI ]
- Silva Neto, Helio and Cerejeira, J. and Licinio Roque , "Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game", in Entertainment Computing – ICEC 2017, vol. 1, pp. 125-139, 2017 [ DOI ]
- Barreto, N. and Craveirinha, R. and Licinio Roque , "Designing a creature believability scale for videogames", in Entertainment Computing - ICEC 2017, vol. 10507 LNCS, pp. 257-269, 2017