CISUC

Design Guidelines for Learning Games: the Living Forest Game Design Case

Authors



Conference

DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, September 2009


Cited by

Year 2015 : 1 citations

 Berg Marklund, B. (2015). Unpacking Digital Game-Based Learning: The complexities of developing and using educational games.

Year 2014 : 1 citations

 D Tornqvist (2014). Exploratory Play in Simulation Sandbox Games: A Review of What We Know About Why Players Act Crazy, in International Journal of Game-Based Learning (IJGBL), 2014 - igi-global.com

Year 2013 : 4 citations

 Nunes, E. P. D. S., Nunes, F. D. L. D. S., & Roque, L. G. (2013). Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy.

 Wiklund, M., & Mozelius, P. (2013). Learning Games or Learning Stimulating Games: An Indirect Approach to Learning Stimulating Effects from Off-the-Shelf Games. International Journal of Digital Information and Wireless Communications (IJDIWC), 3(3), 85-95.

 Berg Marklund, B. (2013). Games in Formal Educational Settings: Obstacles for the development and use of learning games.

 Ponte, N. F. V. (2013). Um jogo sério sobre realidade económica/financeira de Portugal (Doctoral dissertation, Dissertação de Mestrado em Engenharia Informática e de Computadores. Lisboa, Portugal: Instituto Superior Técnico).

Year 2012 : 1 citations

 Ibrahim, A., Gutiérrez Vela, F. L., Paderewski Rodríguez, P., González Sánchez, J. L., & Padilla Zea, N. (2012). Educational Video Game Design Based on Educational Playability: A Comprehensive and Integrated Literature Review. International Journal On Advances in Intelligent Systems, 5(3 and 4), 400-414.

Year 2010 : 1 citations

 De Grove, F., Van Looy, J., Courtois, C., & De Marez, L. (2010). 'I play, therefore I learn?' Measuring the Evolution of Perceived Learning and Game Experience in the Design Flow of a Serious Game. Meaningful Play.