People
Luís Lucas Pereira
Home Page
http://luislucaspereira.netMember
Information SystemsResearch interests
Game DesignGameplay Experience Evaluation
Human-Computer Interaction
Past Projects
Floresta Viva - Learning Game for a Science Museum
Journal Articles
2018
(1 publication)- Pereira, L.L. and Portela, M. and Licinio Roque , "Machines of Disquiet: Textual Experience in the LdoD Archive", MATLIT: Materialities of Literature, vol. 6, pp. 59-71, 2018 [ DOI ]
2014
(2 publications)- Pereira, L.L. and Licinio Roque , "Fátima Postmortem", Online-Heidelberg Journal of Religions on the Internet, vol. 5, 2014
- Abrahão, A. and Cavalcanti, A. and Pereira, L.L. and Licinio Roque , "Accessibility Study of Touch and Gesture Interaction with Seniors", SBC Journal on Interactive Systems, vol. 5, 2014
Conference Articles
2019
(1 publication)- Licinio Roque and Jorge C. S. Cardoso and Pereira, L.L. , "Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability Assessment", in Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '19 Extended Abstracts, 2019 [ DOI ]
2014
(1 publication)2013
(5 publications)- Pereira, L.L. and Licinio Roque , "A Preliminary Evaluation of a Participation-centered Gameplay Experience Design Model", in SouthCHI 2013 International Conference on Human Factors in Computing and Informatics, 2013
- Pereira, L.L. and Licinio Roque , "Gameplay experience evaluation centered on participation: the fátima game design case", in CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), 2013
- Pereira, L.L. and Licinio Roque , "Understanding the Videogame Medium through Perspectives of Participation", in DIGRA 2013 International Conference, 2013
- Pires, D. and Pereira, L.L. and Craveirinha, R. and Licinio Roque , "The Blindfold Soundscape Game: A Case for Participation-Centered Gameplay Experience Design and Evaluation", in 8th Audio Mostly Conference: A Conference on interaction with Sound, 2013
- Pereira, L.L. and Santa, P.M. and Licinio Roque , "What You Draw Is What You Play: a natural approach to participatory game creation", in 9th Student Interaction Design Research conference, Aarhus University, Denmark, 2013
2012
(2 publications)- Pereira, L.L. and Licinio Roque , "Towards a game experience design model centered on participation", in The 30th ACM Conference on Human Factors in Computing Systems CHI2012 Extended Abstracts, Austin, Texas, USA, 2012
- Pereira, L.L. and Licinio Roque , "Defining Gameplay Metrics from a Participation-centered Perspective ", in Fun and Games 2012 Workshop on Player Experience in Videogames, Toulouse, France, 2012
2011
(1 publication)2009
(2 publications)- Pereira, L.L. and Licinio Roque , "Design Guidelines for Learning Games: the Living Forest Game Design Case", in DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009
- Pereira, L.L. and Licinio Roque and Ribeiro, B. , "Classificação da estratégia de jogo utilizando Radial Basis Function e Support Vector Machines", in Videojogos 2009, 2009