CISUC

Designing Games with Procedural Content Generation: An Authorial Approach

Authors

Abstract

This paper describes the design of a novel approach to procedural content
generation, intent on supporting game design activities. The distinctive factor in this
approach is that content generation is guided by a series of target experience indicators,
which the designer can define freely according to his own agenda. We detail its underlying
concepts and procedural logic, as well as its purported benefits, and outline early
experiments in the design process of a prototype.

Keywords

Procedural Content Generation, Game Design

Subject

Procedural Content Generation

Conference

33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing System, April 2015


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