CISUC

The Eyes and Games: A Survey of Visual Attention and Eye Tracking Input in Video Games

Authors



Keywords

Videogames, Eye-tracking, Visual Attention

Subject

Videogames, Eye-tracking, Visual Attention

Conference

X Simpósio Brasileiro de Games e Entretenimento Digital, November 2011


Cited by

Year 2015 : 6 citations

 A Lopez-Basterretxea, A Mendez-Zorrilla, B Garcia-Zapirain (2015). Eye/Head Tracking Technology to Improve HCI with iPad Applications, in Sensors, vol 15, issue 2 - mdpi.com

 Mpofu, B., & Gelderblom, H. (2015). UNIVERSITY STUDENTS USE OF COMPUTERS AND MOBILE DEVICES FOR LEARNING AND THEIR READING SPEED ON DIFFERENT PLATFORMS. Rethinking Teaching and Learning in the 21st Century.

 Lankes, M., & Wagner, S. (2015). Taking a Look at the Player’s Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games.

 Lopez-Basterretxea, A., Mendez-Zorrilla, A., & Garcia-Zapirain, B. (2015). Eye/head tracking technology to improve HCI with iPad applications. Sensors, 15(2), 2244-2264.

 Frutos-Pascual, M., & Garcia-Zapirain, B. (2015). Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games. Sensors, 15(5), 11092-11117.

 Yu, B., Xia, M., & Zhang, Y. (2015, June). A New Game Console: Immerse Helmet. In 2015 2nd International Conference on Electrical, Computer Engineering and Electronics. Atlantis Press.

Year 2014 : 1 citations

 Friedemann, S., Meier, K., & Jantke, K. P. Here’s Looking at You, Player.

Year 2013 : 1 citations

 Auda, J. (2013). Blickbasierte Interaktion mit 3D-Displays: Entwicklung eines Prototyps zur Evaluierung blickbasierter Interaktion.

Year 2012 : 1 citations

 Shaker, N., Asteriadis, S., Yannakakis, G. N., & Karpouzis, K. (2012?). Fusing visual and behavioral cues for modeling user experience in games. IEEE Transactions on System Man and Cybernetics.