X Simpósio Brasileiro de Games e Entretenimento Digital, November 2011
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Year 2015 : 6 citations
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Mpofu, B., & Gelderblom, H. (2015). UNIVERSITY STUDENTS USE OF COMPUTERS AND MOBILE DEVICES FOR LEARNING AND THEIR READING SPEED ON DIFFERENT PLATFORMS. Rethinking Teaching and Learning in the 21st Century.
Lankes, M., & Wagner, S. (2015). Taking a Look at the Player’s Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games.
Lopez-Basterretxea, A., Mendez-Zorrilla, A., & Garcia-Zapirain, B. (2015). Eye/head tracking technology to improve HCI with iPad applications. Sensors, 15(2), 2244-2264.
Frutos-Pascual, M., & Garcia-Zapirain, B. (2015). Assessing visual attention using eye tracking sensors in intelligent cognitive therapies based on serious games. Sensors, 15(5), 11092-11117.
Yu, B., Xia, M., & Zhang, Y. (2015, June). A New Game Console: Immerse Helmet. In 2015 2nd International Conference on Electrical, Computer Engineering and Electronics. Atlantis Press.
Year 2014 : 1 citations
Friedemann, S., Meier, K., & Jantke, K. P. Here’s Looking at You, Player.
Year 2013 : 1 citations
Auda, J. (2013). Blickbasierte Interaktion mit 3D-Displays: Entwicklung eines Prototyps zur Evaluierung blickbasierter Interaktion.
Year 2012 : 1 citations
Shaker, N., Asteriadis, S., Yannakakis, G. N., & Karpouzis, K. (2012?). Fusing visual and behavioral cues for modeling user experience in games. IEEE Transactions on System Man and Cybernetics.