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An Interaction Design Model for a Petri Net based Behavior Editor

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Abstract

In the context of Game Design, to define behaviors and choreographies of actors in a game or simulation context can be a challenging and complex programing task. This paper proposes an interaction model for a Petri Net behavior editor to be used as a visual language for game behavior modeling. A proof of concept prototype implementation of the proposed interaction model was created and validated with formal usability lab…

Subject

Human-Computer Interaction

Conference

Conferência de Ciência e Artes dos Videojogos, September 2013

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