CISUC

Using Surprise to Create Products that get the Attention of other Agents

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Conference

AAAI Fall Symposium Emotional and Intelligent II: The Tangled Knot of Social Cognition, November 2001

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Cited by

Year 2019 : 1 citations

 Saunders, R. (2019). Multi-agent-based models of social creativity. In Computational Creativity (pp. 305-326). Springer, Cham.

Year 2014 : 1 citations

 Qiao, Rui, et al. "Fuzzy Logic Model of Surprise." JCP 9.11 (2014): 2761-2770.

Year 2013 : 2 citations

 Borgianni, Y., Cascini, G., & Rotini, F. (2013). Assessing creativity of design projects: criteria for the service engineering field. International Journal of Design Creativity and Innovation, 1(3), 131-159.

 Rui Qiao, Xiuqin Zhong, Shihan Yang, Heng He (2013). Surprise Simulation Using Fuzzy Logic. In Intelligent Computing Theories and Technology, Lecture Notes in Computer Science Volume 7996, 2013, pp 110-119

Year 2012 : 1 citations

 Brown, D. C. (2012). Creativity, surprise & design: An introduction and investigation. In The 2nd international conference on design creativity (ICDC2012), Glasgow, UK.

Year 2009 : 1 citations

 Sosa, R.; Gero, J. S. & Jennings, K. Growing and destroying the worth of ideas Proceedings of the seventh ACM conference on Creativity and cognition, ACM, 2009, 295-304

Year 2003 : 1 citations

 Alvarado, N., Adams, S.S., & Burbeck, S. (2002). "The role of emotion in an architecture of mind". IBM Technical Report RC22660 (W0212-021), Computer Science, December 4, 2002. IBM Research, T.J. Watson Research Center.