CISUC

SC-EUNE - Surprise/Curiosity-based Exploration of Uncertain and Unknown Environments

Authors

Abstract

This paper describes the architecture of SC-EUNE, a simulated artificial agent that explores uncertain and unknown environments guided by forms of surprise and/or curiosity. Besides describing the environment where it acts, we present the following components of its architecture: percepts, actions, goals, memory, emotions, drives and other motivations (currently confined to surprise and curi-osity), and deliberative reasoning/decision-making. In addition, we discuss some experiments performed to assess the model of sur-prise implemented in SC-EUNE.

Conference

AISBâ??01 Symposium on Emotion, Cognition and Affective Computing, April 2001

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Cited by

Year 2019 : 1 citations

 Navarro Cáceres, M. (2019). Paradigma tecnológico en la creación musical: una revisión histórico-musical y un caso de estudio en la música popular. Paradigma tecnológico en la creación musical, 1-129.

Year 2018 : 1 citations

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Year 2017 : 2 citations

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Year 2016 : 1 citations

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Year 2014 : 2 citations

 Bae, Byung-Chull, and R. Michael Young. "A computational model of narrative generation for surprise arousal." IEEE Transactions on Computational Intelligence and AI in Games 6.2 (2014): 131-143.

 Qiao, Rui, et al. "Fuzzy Logic Model of Surprise." JCP 9.11 (2014): 2761-2770.

Year 2013 : 1 citations

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Year 2009 : 2 citations

 Bae, B. C. (2009). A Computational Model of Narrative Generation for Surprise Arousal Faculty of North Carolina State University.

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Year 2004 : 2 citations

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 Rivero, D. M., et al. "IAV2004-PREPRINTS 5th IFAC/EURON Symposium on Intelligent Autonomous Vehicles Instituto Superior Técnico, Lisboa, Portugal July 5-7, 2004." (2004).

Year 2002 : 1 citations

 Saunders, R. (2002). Curious Design Agents and Artificial Creativity - A Synthetic Approach to the Study of Creative Behaviour. PhD Thesis