CISUC

Mathematics and Programming: Some studies

Authors

Abstract

Learning how to develop a program is known to be a difficult task to many novice students. This is a problem to which, neither the traditional teaching methods nor the more sophisticated methods based on computational tools already proposed have been able to meet. According to the related literature and our own experience as teachers, there seems to be a set of causes responsible for this problem. It is our opinion the most important cause is the lack of good generic problem solving skills, especially those related to mathematical methods and models for solving problems.
The current undergoing work focuses on this assumption and this paper reports specific experiences carried
out during the years of 2006/2007 and 2007/2008, directed to explore possible relations between deficient
mathematical problem solving competences and the lack of programming abilities shown by a group of
students who failed their initial programming course.

Keywords

programming teaching and learning, mathematical competences, Bloomâ??s Taxonomy

Subject

Computer Science Education

Conference

International Conference on Computer Systems and Technologies - CompSysTech08, June 2008


Cited by

Year 2017 : 1 citations

 R. Matthews, Hew Sh., A. C. Koo. Empirical Study of Multimedia Learning Object to Enhance Introductory Programming Learning. Proceedings of the 2017 International Conference on Information Technology, Pages 212-217 , 2017.
doi:10.1145/3176653.3176691

Year 2015 : 3 citations

 B Love, A Hodge, C Corritore, DC Ernst. Inquiry-Based Learning and the Flipped Classroom Model PRIMUS, 2015 pages 745-762

 Reginamary Matthewsa, Hew Soon Hinb, Koo Ah Chooc. Practical use of review question and content object as advanced organizer for computer programming lessons. Procedia - Social and Behavioral Sciences 172 (2015), pp. 215 – 222.

 Qahmash, A., Joy, M., Boddison, A., To What Extent Mathematics Correlates With Programming: Statistical Analysis, Proceedings of the International Conference on Computer Science Education Innovation & Technology (CSEIT), pp. 69-73, Singapore.

Year 2013 : 2 citations

 Riaza Mohd Rias, Halimah B. Zaman, "Individual Differences in Multimedia Learning: An
Application in a Computer Science Domain", Int. J. on Recent Trends in Engineering and Technology, Vol. 8, No. 1, Jan 2013

 RM Rias, HB Zaman, Understanding the role of prior knowledge in a multimedia learning application. Australasian Journal of Educational Technology, 29(4):537-548 , 2013

Year 2012 : 1 citations

 Ojanpera, T., Enhancing student motivation by means os software programming projects. In Proceedings of the International Conference on Engineering Education, pp. 245-251, Turku, Finlandia, Julho de 2012.

Year 2011 : 3 citations

 Le, N. e Pinkwart, N., INCOM: a web-based homework coaching system for logic programming. In Proceedings of the IADIS International Conference Cognition and Exploratory Learning in Digital Age, Rio de Janeiro, Brasil, Novembro de 2011.

 Urboniene, J. e Juskeviviene, A., Web 2.0 technologiju adaptuojamumo programavimo mokymui galimybiu tyrimas. In Proceedings of Republic Scientific Practical Conference, Lituania, pp. 161-170, Março de 2011.

 Kordaki, M. e Siempos, H., A collaborative and adaptive design pattern of the Jigsaw method within learning design-based e-learning systems. In Daradoumis, T., Caballé, S., Juan, A. e Xhafa, F. (eds.) Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, pp. 239-255, Springer, 2011.

Year 2010 : 2 citations

 Theodorou, C. e Kordaki, M., Super Mario: A collaborative game for the learning of variables in programming. International Journal of Academic Research, 2(4), pp. 111-118, Julho de 2010.

 Kordaki, M., A drawing and multi-representational computer environment for beginners' learning of programming using C: Design and pilot formative evaluation. Computers & Education, 54 (1), Janeiro de 2010.

Year 2009 : 1 citations

 Matthews, R., Hin, H. e Choo, K., Multimedia learning object to build cognitive understanding in learning introductory programming. In Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia, pp. 396-400, Kuala Lumpur, Malásia, Dezembro de 2009.